Want cool modern fonts and utf8 support in your Quake mod? Learn how to use True Type Font in DarkPlaces game engine.
List of most common warnings and errors you can get while compiling a map.
Tags are some kind of local coordinate spaces, which are used to attach other models to them.
List of model formats that can be used for Quake Modding.
Quake MDL is the most basic original model format used in Quake.
Let's say you downloaded a bunch of textures from the internet. Some of them are JPG, some are PNG or even TGA. That is uncomfortable and may cause trouble when importing inside the game. It's good practice to cast all textures to the same format.
Display images inside the game without CSQC.
As you could notice while playing quake, if you stand on a slope you slowly move down the slope. This is very annoying player physics bug in Quake 1.
Unlike many other games quake has only visual recoil that does not affect player's accuracy. You could notice that after taking a shot your camera receives a punch but always returns to the same angles. In this tutorial we will fix that.
This tutorial teaches you how to create an auto aiming thunder bolt! People who cant aim, check this out
This tutorial will help you create a Cluster Bomb, ala the one in TeamFortress. it almost looks like if it was raining grenades!
If you ever play the demoman in Teamfortress, you know what this is about! You throw a fake backpack, and when someone gets close you just trigger an impulse. Boooooom!
This tutorial teaches how to make a detonatable hologram. Really nice to have in deathmatch, so that you can fool you are opponents.










