Your Path of Destruction -- quake.zone browser build Repacked for browser play from: http://www.quaketerminus.com/mods/YPOD.zip Only runtime files are included in the game package; the original documentation is reproduced below. All rights remain with the original authors. Runs on LibreQuake (../../librequake/NOTICES.txt) and FTEQW (GPL-2.0, ../../licenses/gpl-2.0.txt). ===== YPOD.zip/quake/grafswap__x/.rsrc/string.txt ===== 61440 Open 61441 Save As 61442 All Files (*.*) 61443 Untitled 61446 an unnamed file 61457 &Hide 61472 No error message is available. 61473 An unsupported operation was attempted. 61474 A required resource was unavailable. 61475 Out of memory. 61476 An unknown error has occurred. 61696 Invalid filename. 61697 Failed to open document. 61698 Failed to save document. 61699 Save changes to %1? 61700 Failed to create empty document. 61701 The file is too large to open. 61702 Could not start print job. 61703 Failed to launch help. 61704 Internal application error. 61705 Command failed. 61706 Insufficient memory to perform operation. 61707 System registry entries have been removed and the INI file (if any) was deleted. 61708 Not all of the system registry entries (or INI file) were removed. 61709 This program requires the file %s, which was not found on this system. 61710 This program is linked to the missing export %s in the file %s. This machine may have an incompatible version of %s. 61712 Please enter an integer. 61713 Please enter a number. 61714 Please enter an integer between %1 and %2. 61715 Please enter a number between %1 and %2. 61716 Please enter no more than %1 characters. 61717 Please select a button. 61718 Please enter an integer between 0 and 255. 61719 Please enter a positive integer. 61720 Please enter a date and/or time. 61721 Please enter a currency. 61728 Unexpected file format. 61729 %1\nCannot find this file.\nPlease verify that the correct path and file name are given. 61730 Destination disk drive is full. 61731 Unable to read from %1, it is opened by someone else. 61732 Unable to write to %1, it is read-only or opened by someone else. 61733 An unexpected error occurred while reading %1. 61734 An unexpected error occurred while writing %1. 61836 Unable to read write-only property. 61837 Unable to write read-only property. 61840 Unable to load mail system support. 61841 Mail system DLL is invalid. 61842 Send Mail failed to send message. 61856 No error occurred. 61857 An unknown error occurred while accessing %1. 61858 %1 was not found. 61859 %1 contains an invalid path. 61860 %1 could not be opened because there are too many open files. 61861 Access to %1 was denied. 61862 An invalid file handle was associated with %1. 61863 %1 could not be removed because it is the current directory. 61864 %1 could not be created because the directory is full. 61865 Seek failed on %1 61866 A hardware I/O error was reported while accessing %1. 61867 A sharing violation occurred while accessing %1. 61868 A locking violation occurred while accessing %1. 61869 Disk full while accessing %1. 61870 An attempt was made to access %1 past its end. 61872 No error occurred. 61873 An unknown error occurred while accessing %1. 61874 An attempt was made to write to the reading %1. 61875 An attempt was made to access %1 past its end. 61876 An attempt was made to read from the writing %1. 61877 %1 has a bad format. 61878 %1 contained an unexpected object. 61879 %1 contains an incorrect schema. 61888 pixels ===== YPOD.zip/quake/grafswap__x/.rsrc/version.txt ===== FILEVERSION 1,0,0,1 PRODUCTVERSION 1,0,0,1 FILEFLAGSMASK 0x3F FILEFLAGS 0x0 FILEOS VOS_UNKNOWN | VOS__WINDOWS32 FILETYPE VFT_APP FILESUBTYPE 0x0 { BLOCK "StringFileInfo" { BLOCK "040904B0" { VALUE "CompanyName" VALUE "FileDescription", "MaliceQW MFC Application" VALUE "FileVersion", "1, 0, 0, 1" VALUE "InternalName", "MaliceQW" VALUE "LegalCopyright", "Copyright (C) 1997" VALUE "LegalTrademarks" VALUE "OriginalFilename", "MaliceQW.EXE" VALUE "ProductName", "MaliceQW Application" VALUE "ProductVersion", "1, 0, 0, 1" } } BLOCK "VarFileInfo" { VALUE "Translation", 0x409, 1200 } } ===== YPOD.zip/quake/YPOD/Bugs.txt ===== Bugs: 1) There's some problems in QuakeWorld.. I'll fix em soon 2) Monsters will kinda look like their in walls. This is caused by a maximum size allowed by Quake. It doesn't hurt gameplay, and can't be fixed by anything that I know of. 3) Misc:anything that sucks, or skins we forgot or something.. I dunno it's late, i'm sure we forgot something. If you see something, assume we know about it and will fix it soon. ===== YPOD.zip/quake/YPOD/ypod.doc ===== ╨╧αí▒ß>■  ,-■   +                                                                                                                                                                                                                                                                                                                                                                                                                                                ▄ÑhWα eG2ñTG/JjJjjJjJjJjJjJ╘J╘J╘J╘J╘J╘JΣJ:╘J▓SAKKKKKKKKÆSöSöSöSöSöSöS≤SXKTY▓SjJK KKKK▓S└RjJjJKK└R└R└RKójJKjJKÆS ≡└╙q²╝~J ₧J6jJjJjJjJKÆS└R╥└RYour Path of Destruction: DoomTC http://www.planetquake.com/doomTable of ContentsAbout YPOD p. 1The Storyline p. 1Control/Impulses p. 2How to Install/Play p. 2QuakeWorld Notes p. 2Who are we/About us p. 2Why did we do this? p. 3Donateware p. 4Copyright/Licenses/Trademarks/Legal Info p. 4Thanks go to p.41. About UsMoXilL Interactive was started by Curtis ôCurMoö Moxley, and Rick ôDivide Overflowö Terrill around October of Æ96. It was just Divide and I that decided one day we wanted to make TCÆs, YPOD in particular. We got started and ~13 months later here it is!2. The Storyline For the past year and a half you havenÆt gotten one good night of sleep. You are still worried about the evil forces of Space and Hell. You know that it was much too easy to defeat them, and you worry about the fate of Earth and the galaxy. Will you be able to defeat the forces of evil again if you need to? Hopefully you wonÆt have to find out. -----------3:43am you get a call from your commander at UAC.------------ Commander: DoomGuy!! TheyÆve returned and are back for vengeance, they want you!! DG: Huh..? (just waking up) Com: My home is surrounded in Hell Knights, my guards are holding them off. DG: No! ThatÆs impossible, I killed everyone last one of those bastards! C: WeÆve just received information from the MoXill space station, we believe The Forces of Evil are cloning! DoomGuy please, Earth needs your help again, youÆre the only one that can fight these things! DG: Stay right there commander, IÆll be over in no time. C: DoomGuy, one last thing, they want more than Earth this time, they want AAHHHHHHHHHH!!!!! Gurgle, choak, CRUNCH, thud, growl. DG: COMMANDER!!!!!!! Demonic Voice: DoomGuy, WeÆre coming after YOU!!!!! DG: you, you festering piece of mutated snail ! -Phone slammed onto the hook.-You decide that the only thing to do is to leave immediately for the cloning station. After gathering some weapons from your closet, you head into your secret passage and board the shuttle craft and take off directly to outer space. You are informed that you are headed for the alien planet where the cloning station is. It seems that The Forces of Evil have begun repopulating their old domains in an attempt to regain their power in the galaxy for a full scale attack on Earth. As an added distraction The Forces of Evil have disrupted the space/time continuum, so that all of the remaining Domains of Evil are now on the one central alien planet. In the heart of the Evil Domain there is no distinction between Space and Hell.You arrive in a high tech manufacturing plant. All around are stasis tubes that have been churning out clones of you nightmares. The plant seems peaceful except for a few guards that you waste, so you begin looking for something big to kill. As you explore the plant you find a loading bay that leads to the outside, where you see a very familiar building. As you step towards it you are sucked into a teleporter and are teleported into Map01 of Doom2!You progress through pure nostalgia. Some levels are destroyed from your last visit. As you progress through the levels you start to wonder how you are going to get back, but you are quickly ridding the galaxy of The Forces of EvilÆs ugly minions.3. Control/ImpulsesControlControl is basically the same as regular Quake. You can run, jump, look around, etc.ImpulsesImpulse 20 = Cycle weapon forwardImpulse 21 = Cycle weapon reverseImpulse 100 = Server Info.. Displays info about the server(i.e.: deathmatch mode)Impulse 101 = Backpack toggle(turns them on and off for DM)(server-side only)Impulse 200 = ChaseCam(regular quake only)*Note: Impulse 100-200 will *not* work in QuakeWorld4. How to Install/PlayHow to InstallRun YPOD.exe, and extract to your root quake directory (i.e., c:\quake) *Do NOT extract into itÆs own modÆs directory, it will do this automatically, putting itself in the YPOD directory*How to PlayGo to your root directory (1 before Quake.. if quake is in c:\quake unzip to c: if quake is in c:\games\quake unzip to c:\games)Run quake.exe -game ypodQuake should start up with the YPOD background5. QuakeWorld NotesTo play a QuakeWorld game of YPOD you *MUST* run GrafSwap.exe and select the YPOD radio button, then hit swap graphics, then hit OK. Without doing this QuakeWorld YPOD will be in an incorrect palette.When you first enter QuakeWorld YPOD, the background will be very pink. YouÆll know if you have done everything correctly if the text is the DooM red. If so, when you connect to a YPOD server, all the graphics will switch automatically (you *must* have YPOD in the quake/ypod directory)Who are we/About usWho are weYour Path of Destruction (YPOD) DoomTC is created by MoXilL Interactive. YPOD development consisted of the following people:Email: CurMo = CurMo@msn.com Divide Overflow = Divide@iastate.eduCurtis ôCurMoö Moxley = Co-CEO, QuakeC, Project Co-Leader, misc. mapper, misc. modeller, misc. graphicsRick ôDivide Overflowö Terrill = Co-CEO, Modeller, Project Co-LeaderCurMo and Divide would both like to express the fact that they are for hire and would love making interactive media for $$ (The guys that made YPOD, and what they didQuakeCQuakeCÆer What They Did Email AddressCurMo YPOD QC, QWQC CurMo@msn.comIMarvnTPA QC Bug Finder, general idea guy IMarvinTPA@bigfoot.comMonkeyMan Original Weapons code bug finder ?ModelÆsModeler What They Did Email AddressDivide Overflow Most of the models divide@iastate.eduWhite Noise Various Monster Models dwallin@planetquake.comMapÆsMappers: Names: Email Addresses:CurMo Curtis Moxley CurMo@msn.com Akira Kip Hoelscher akira@iastate.eduReid Reid Kimball reid@stomped.comAntilles J. Patterson jpatters@moccasun.utc.eduBigImp Hamza Kubba (?) bigimp@hotmail.comJwhitham J. Whitham jwhitham@globalnet.co.ukKevlar David Kelvin Kelvins@total.netGrandEmperor Tan ? Quatro@ix.netcom.comTriforce Ryan Nunn triforce@merlin.net.auZOo Andrew Aksyonov axa@usa.netDiragor Ryan Eibling reibling@netpci.comYPOD Map MapperStart.bsp CurMoHouse.bsp ReidClone.bsp AntillesMap01.bsp CurMoE1M1.bsp BigImpCastle.bsp JWhithamMap07.bsp KevlarZoom6.bsp ZOoMap03.bsp DiragorRadioact.bsp JWhithamBOF.bsp GrandEmperor TanMap16.bsp TriforceFinal.bsp AkiraZoo1.bsp AkiraDemoÆsDemo Guy Real Name Email AddressAkira Kip Hoelscher akira@iastate.eduGraphicsGraphics Guy What they did Email AddressCurMo Most menu graphics CurMo@msn.comDivide Misc. graphics Divide@iastate.eduSkinsSkinner What they did Email AddressCurMo Misc. Skins CurMo@msn.comDivide Many weapons/monster skins Divide@iastate.eduWhiteNoise Various weapons/monster skins Dwallin@planetquake.com7. Why did we do this?YPOD was basically started after I (CurMo) started fooling around with QuakeC. IÆd always wanted to see Map01 from Doom2 with 16 (now 32) players in deathmatch, so I started seeing what I could do. I coded up the Plasma Rifle, Divide saw it and thought it was neat, and YPOD was born! We are probably crazy for putting 13 months of work into this TC, considering we are making no cash off of it. (see Donateware) Every since the beginning, Divide and I were committed to *not* let anything of YPOD get released until it was done. That was the reason for many delays, it just wasnÆt ready enough. We could have had months of betas going on, but thereÆd be no fun in that when youÆd actually get the finished thing. Therefore, we decided to only release YPOD when it was at version 1.8. DonatewareWe cannot in any way sell YPOD. It would be violating many copyrights, therefore you can get YPOD for free. We have put in 13 months of work into this, and if you would care to give us a little cash for our efforts go ahead and email me (CurMo@msn.com) and I will tell you how to reach us. Any donations made to MoXilL Interactive will be split evenly among everyone.Copyrights/Licenses/Trademarks/Legal InfoYour Path of Destruction: DoomTC copyright 1997 by MoXilL Interactive. Your Path of Destruction may not be sold or used in anything else without our permission. To obtain permission, contact me at CurMo@msn.com. Your Path of Destruction may not be put onto any kind of CD-ROM or included with any type of magazine without our permission. To obtain permission, contact me at CurMo@msn.com.Quake, DooM, DooMII are copyright and trademarks of id Software (http://www.idsoftware.com) Many textures included in Your Path of Destruction as well as various concepts, characters ideas, sounds, etc., are also copyright id Software and are being used in Your Path of Destruction with permission from them as long as YPOD is not sold.All other trademarks or copyrightÆs are trademarks and copyrightÆs of their respective companyÆs.MoXilL Interactive in no way accepts responsibility for damage caused to your computer from running YPOD, though there is nothing that is known to damage it.The music used in the Space cut-scene is from a song called ôDeath is the only way outö and was found on the Mortal Kombat Annihilation Soundtrack. It was written by Joseph Bishara, published by New Line Tunes, and is ⌐ 1997 TVT Records10. Thanks go to:Divide Overflow: I would like to say thanks to my girlfriend Natalie for putting up with my crap for so many months. I would like to thank CurMo for being so much fun to work with, heÆs been quite an inspiration and YPOD sure as hell wouldnÆt havenÆt happened without him! I would like thank my parents for always being encouraging. I must thank Akira, Kenmis, Pyre and Troll for constantly reminding me to get working on YPOD when I took an extra second to breath or eat now and then. I definitely want to thank Bastard and the whole PlanetQuake team for hosting our site, it really helped our popularity (most hit TC page on PQ)! I would like to non-thank Efnet #quakeed for never talking about quake or quake editing related things and for being such an elitest excludiary group of snobs. Oh, and for never being open to outside opinions. Finally IÆd like to extend a HUGE thanks to the fans and supporters that have been SO encouraging throughout YPODÆs development. Hope I didnÆt forget anyone! (CurMo: Thanks to, uhh, Divide and Akira for taking all my shit. Thanks to my truck for blowing up multiple times costing me many $Æs taking away that money from computer stuff. Thanks to Star Wars for always playing as background noise. Other than that IÆm thankÆsÆd out. Oh, and no thanks to those bastards in Efnet #quakeed. They sure didnÆt help much with their ô1ÆM a l33t h4x0rö shità and speaking of shit, no thanks to them for shitting meà And thanks to #staff guys and uhh.. other ppl on 3dnet who are cool. And thanks to IMarvnTPA for helping me out with all my QC dilemnas.Akira: IÆd like to thank Divide for letting me bug him while he worked, Curmo for breaking and then fixing my computer, Blue and sCary for keeping me up to date, my friends at college for keeping me entertained, Team Fortress for being so damn fun, and anyone who makes free quake mods, cause they know what our hell is like. IÆd also like to thank the following inanimate objects: my copy of the movie ôAKIRAö, and my Tool, Metallica, and Mortal Kombat cdÆs. A great big æup yoursÆ to the following: my internet connection at college, rap music, and all the dumb people on the internet.White Noise thanks the following people:Curmo and Divide for all their work and long hours on YPOD.All of Id Software for making games that are easily modified ;)John Carmack for being my programming idol :)Adrian Carmack, Kevin Cloud and Paul Steed for their terrific artwork.Team Reaction for being cool guys, and especially John Diamond for several good years of friendship.Oh, and Rene Post for making qME! 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