Special Forces -- quake.zone browser build Repacked for browser play from: http://www.quaketerminus.com/mods/sfq10.zip Only runtime files are included in the game package; the original documentation is reproduced below. All rights remain with the original authors. Runs on LibreQuake (../../librequake/NOTICES.txt) and FTEQW (GPL-2.0, ../../licenses/gpl-2.0.txt). ===== sfq10.zip/SFQUAKE.TXT ===== S P E C I A L F O R C E S Q U A K E THE TOTAL CONVERSION ================================================================ 07/28/97 VERSION 1.00 ================================================================ Title : Special Forces Quake Author : Hitman Email Address : hitman@stomped.com Description : Total Conversion of Quake Other Works : Doom stuff, Super Zap shell (for Doom) ================================================================ * Play Information Single Player : YES (what I designed it for) Cooperative : YES (the BEST way to play) Deathmatch : YES! Difficulty Settings : YES New Sounds : YES New Graphics : YES Demos Replaced : YES Source Included : No New Music : YES ("Sniper" by Klank@erols.com) ================================================================ * New Levels * NEW MODES: "kill em all" - to exit, all enemies must die "hostages" - hostages present, the MUST survive to win __________________________________________________________ SF Level Name : START Orig Level Name : -new- Level Author : Hitman Author Email : hitman@stomped.com Mission Profile : SF Barracks - select difficulty and episode from this level (episode 1 = the SF missions!) __________________________________________________________ #1 SF Level Name : THE SILO YARD Orig Level Name : -new- Level Author : Mad MAx Jr. Author Email : siefkas@usa.net (www.flash.net/~siefkas/ron.html) Mission Profile : Infiltrate the enemies ballistic missile launch facility and stop this operation! Find the missile controls, raise the missiles so they are exposed and leave the area via the portal outside the main gate. Our airstrikes will finish the missiles! SPECIAL FORCES THANKS! Mad MAx came in 2 days before release and did up this awesome level just for us! 2 days!!!!! Someone hire this guy!!! __________________________________________________________ #2 SF Level Name : SEWER SYSTEM Orig Level Name : -new- Level Author : Frag Me Elmo Author Email : FragMeElmo@bigfoot.com Mission Profile : The terrorists have gone underground. Flush them out and find the end of their secret tunnel! __________________________________________________________ #3 SF Level Name : STOLLEN NUK! Orig Level Name : -new- Level Author : Frag Me Elmo Author Email : FragMeElmo@bigfoot.com Mission Profile : A vicious Neo Nazi brigade has stollen a nuclear warhead from a military facility. Find the crate containing the warhead and eliminate the all that get in your way! __________________________________________________________ #4 SF Level Name : P.O.W. FORCES Orig Level Name : -new- Level Author : isolatioN Author Email : jonas@icanect.net Mission Profile : Infiltrate a secret military base, find the hostages, set them free and find the exit. Do "hostages" NOT kill the hostages, or the mission is a failure! __________________________________________________________ #5 SF Level Name : XTREME PREDJUDICE Orig Level Name : -new- Level Author : Murder INC. Author Email : mdmoriarty@aol.com Mission Profile : Rebels seeking to disrupt the peace control a block of the city. Clear the buildings floor by floor and KILL EM ALL! Everyone must be neutralized! Conserve ammo, supplies are limited "kill em all" and you are vastly outnumbered! NEED HELP: if you can't get past this, check out demo #2 -in the counsol type: PLAYDEMO DEMO2 __________________________________________________________ #6 SF Level Name : MELT DOWN Orig Level Name : Power Station Level Author : Dave Wallin Author Email : n/a Mission Profile : The enemy has a full operational and well protected nuclear fision reactor. Break in and take down all defense, everyone must be eliminated before we "kill em all" can drop in demolition specialists to level the facility! __________________________________________________________ #7 SF Level Name : WAREHOUSE HOSTAGES Orig Level Name : Entering the Lower Ducts Level Author : John Diamond Author Email : jdiamrulz@aol.com Mission Profile : This factory is being held hostage and the enemy must be taken down. The factory work "hostages" force is still in there, so control your fire, "kill em all" but be sure to eliminate all the bad guys! __________________________________________________________ #8 SF Level Name : WEAPONS-R-US Orig Level Name : Extermination Level Author : Dave Wallin Author Email : n/a Mission Profile : Raid this suspected arms dealers warehouse recon the facility. We suspect they have a large shipping container full of Tomahawk missile guidance chips waiting to be delivered. Find the crate, and eliminate anyone you encounter! __________________________________________________________ #9 SF Level Name : SEWER CHASE Orig Level Name : Waste Disposal Level Author : John Diamond Author Email : jdiamrulz@aol.com Mission Profile : The final chase - the enemy is on the run and below the city. Flush them out and neutralize "kill em all" every last one to win the day! __________________________________________________________ DM-SF Level Name : CITYDM Orig Level Name : -new- Level Author : Michael "Sabre" Dean Author Email : mdean@netspeed.com.au Mission Profile : Eliminate all enemy operatives operating in this city block! __________________________________________________________ DM-SF Level Name : SFDM Orig Level Name : -new- Level Author : Mad MAx Jr. Author Email : siefkas@usa.net (www.flash.net/~siefkas/ron.html) Mission Profile : SpecOps training - the action is fast and furious and your death is seconds away! __________________________________________________________ ================================================================ *Installing SF Quake: NOTE: you MUST have FULL/Registered Quake version 1.06 ! 1-In the Quake directory, make a subdirectory called SFQUAKE md sfquake 2-Go into SFQUAKE and unzip the files into here (IMPORTANT: you must use the -d switch with PKZIP to make all the subdirectories appear!) cd sfquake pkunzip -d sfq10.zip 3-Go back to the Quake directory and start Quake like this: quake -game sfquake TROUBLES: IF you get a mod_error = you need to patch Quake to 1.06! Any other error, be sure you did "PKZIP -D" and you didn't overwrite the id1 directory! ________________________________________________________________ *SitRep: 0530Local - Your country needs you! You've been through the roughest training the military has to offer, we've invested millions in you - and now its time to earn your paycheck. There is a clear and present danger to the nation's security. We're sending you in solo in a 'covert' role to minimize detection. If caught, you will labeled a renegade and unsanctioned . Do not let us down! ________________________________________________________________ *Whats New: --Increased Jump Height --Level ends when all bad guys killed (Kill Em All missions) --8 new weapons --10 new bad guys --Grappling Hook (see IMPULSES below) --Laser sighting on Sniper Rifle --Flashlight added to MP5 --MP5 reloads when clip is empty --Crouching (it makes you a smaller target, hide behind stuff!) --Victim bots (do NOT shoot them, they MUST survive) --New Menu graphics and game Sounds --Chase cam (play while watching yourself from behind) --9 new levels and a new start level for SINGLE PLAYER --2 new Special Forces DEATHMATCH level ________________________________________________________________ *Impulses: Bind these to your favorite key for easy use- --Grap Hook Out = 98 --Hook Release = 97 --Crouch Down = +crouch --MP5 Flashlight = 101 --Reload MP5 = 49 --Toggle Chasecam= 30 --zoom-in CC = 34 --zoom-out CC = 35 --Chase Cam Height = 38/39 For those new to binding, hit ~ to get the console window and type BIND Q "IMPULSE 45" Return, and now when you hit Q the Laser Sighting will come on! ________________________________________________________________ *Weapons: 1) Commando Knife: close combat - your last hope 2) MP5 - special forces favorite, close quarters sub-machine gun. High rate of fire so watch your ammo consumption. May take a few shots to down a tango. Comes with a bolted on FLASHLIGHT you can use in dark places to find the Tangos! *RELOADS ---- MP5 clips carry 30 rounds. When you run out, there will be a delay while you reload (you won't be able to switch weapons or fire during this time!). You can reload at any time using IMPULSE 49 - its a good idea to reload when you're not under attack!!! *FLASHLIGHT-- Use IMPULSE 101 to turn on flashlight, then hit '2' if you want to brighten it! NOTE: if laser site disappears, reselect '2' 3) Assault Shotgun - used for clearing a crowded room. Slow rate of fire but packs a big punch. Fitted with a "duckbill" to spread your buckshot horizontally - helping you to reach out and touch even more people! 4) Sniper Rifle - Very slow reloads, but excellent accuracy and power from long distance. Long reloading makes this a poor choice for up close fighting (4 seconds to reload and settle the rifle). 5) Gas Grenades - toss 'em and gas the baddies (poison gas! do not use near hostages!). Cloud takes about 10 seconds to dissipate so avoid areas that you just gassed. 6) Gator Mine Gun - fire these Gator mines and stay away - they will go boom if someone gets too close (great surprise for pursuit forces). 7) C4 Charge - packs a HUGE wallop! Toss them and run, the audio beep means the timer has started, and you have 10 SECONDS to be somewhere else. This can shake a large room, so no shit - be far away! C4 sticks to walls or whatever you toss it at. 8) SAW Machine Gun - the heavy duty big-bertha of guns! You gotta have pecs to cradle this baby, and it mows the lawn too! Tracer fire helps you guide the flaming-tongue-of-death to your target to give the baddies a serious case of "lead poisoning"! Ammo notes: SHELLS = Assault Shotgun NAILS/BULLETS = MP5, Sniper Rifle, SAW ROCKETS = gas grenades, C4 and Gator mines ________________________________________________________________ *Bad Guys: A) Mercenaries - carry the mp5 also - will hunt you down, but they're not too tough. B) Neo-Nazis - also use the mp5, will blindly charge into any battle and fight to the death. C) Terrorists - big hulking guys in tank-tops. Can fire grenades at you, and love to swing that right-hook up close. Slow and mean, and they can take a few hits. D) Ninjas - fast, sword packing fellows. Can jump in on you and dice you up. E) Snipers - has a sniper rifle just like yours and can reach out and touch you from long distance. They will not leave their nests, so locate them and take out their perches early. F) Helicopter Gunship - fires air-to-mud missiles your way, usually two per salvo. They also tend to alert other forces of your location. G) Bio-Hazards - an evil concoction of the enemy scientist - this biological weapon is attracted to human tissue and feeds on flesh - don't pet the science experiments! H) Others: man-eating fish in many watery areas & guard dogs often found with Mercs and Nazis. ________________________________________________________________ *Deathmatches: Use the 2 included SF deathmatch levels, CITYDM and SFDM, or use original Quake levels or any other DM level (Quake crashes is the level you load does not have DM spawn points!). NOTE: single player missions 2, 3 and 4 do NOT have spawn points! Some levels that DO have spawn points you will NOT be able to exit because they are designed for Kill Em All mode and the exit is not accessable (see mission descriptions). USABLE DEATHMATCH LEVLES (NEW with SF) e1m1 e1m8 e1m5 e1m9 e1m6 citydm e1m7 sfdm START level does NOT have DM spawn points - do NOT start here! ________________________________________________________________ *HOSTAGES Some levels have innocent civilians running around. Protect them and do NOT shoot them (levels will not end if a victim dies)! Once a fire fight begins near a hostage, they will act unpredicatbly - they may run to you for protection, OR they may blindly charge one of the bad guys (and get themselves shot!). This is whats refered to as "HOSTAGE MANAGEMENT" - often a hostage will endanger himself and you in a fire fight. Deal with it! ________________________________________________________________ *DEMOS There are 2 demos you can view, DEMO1 and DEMO2. Play them from the game console like this: playdemo demo1 ________________________________________________________________ *CHASE CAM Use impulse 30 to toggle the chase cam on/off. Great for getting a new perspective on life! You can also zoom in and away from the player using impules 34 & 35, or raise and lower camera height using impulses 38 and 39. ________________________________________________________________ *GL-QUAKE FIX If you use GL Quake and find that the skins look all messed up, heres what you need to do to fix it (its a GL "mesh" problem, this will simply make GL re-mesh correctly): 1 - Move all .ms2 files from the ID1/GLquake directory to a temp directory 2 - Run SF-Quake in GL (it will now re-mesh with the new models) 3 - Move the .ms2 models back to the ID1/GLquake dir, and it should still work! BIG thanks to Minh Le and Timothy R. Weiner for helping me figure all this out!!! ________________________________________________________________ *SPECIAL FORCES MISSION PACKS Check back at SF-Quakes home page for more missions. I'll create a few related maps at a time (ie 3-4 maps in 1 scenario) and release a zip of this new mission pack to upgrade SF-Quake! Level designers feel free to make maps and send 'em to me, I'll post anything made for SF-Quake! ________________________________________________________________ *SPECIAL FORCES ][: Deadly Force Authorized (POSSIBLE FUTURE RELEASE) !Coming Soon! (eta: SEPTEMBER) - planning to add all the goodies I didn't get around to = more weapons, more baddies, vehicles (like Dune Buggy, Assault Dirt Bike, Tank, underwater diver-aid, jetski or something like those). Adding more of a role-playing part, where different team members specialize in different skills (medic, EOD, sniper, etc). REALLY want to add motion or infrared goggles too, to make a 'night' mission really cool. I get more ideas every day! ________________________________________________________________ *Known Bugs : Minor ones I know about - ammo counts are screwy, and the laser sighting sometimes gets lost, just reselect that weapon to wake it up. DEATHMATCH - frag score sometimes shows WRONG count on window, BUT is keeping correct count to itself (and should show up on frag screen) If you find one, email it to hitman@stomped.com, and I'll fix it for the NEXT VERSION. I wont be releasing a new version every day or two, cuz that sucks. But expect ver 2.0 in September, and if SFQ 1.0 needs a critical fix, I'll release a fixed version. ________________________________________________________________ *TEAM SF: Hitman - team leader, QuakeC most models, most sounds, and the whole SF concept Adam"Klank"Sturt- theme song (klank@erols.com = specializing in game music!) Timothy R. Weiner-3DFX trouble shooter (really helped fix this prob) Also redesigned the cross-hairs to work in GL Quake! All you GL'ers have him to thank! Minh Le - also helped me solve GL-Quake problem, and the talented creator of the SHOTGUN and MP5 models! ________________________________________________________________ *Credits: -My Fav Tools: Qpak-ed, QuakeMe (a life saver!), WorldCraft, AdQEdit, Goldwave (wav editor), and ProQcc. -Borrowed Pieces From/Learned From: FLASHLIGHT: based on qc by SoulScythe CHASECAM: by Rob Albin (albinatr@apci.net) CROUCHING MDL & QC: Glen Murphy AKA FrenZon LASER SIGHTING: Scott Ramsay THE HOOK: Perecli Manole, AKA Bort GAS GRENADES: Patrick Martin (modified his qc) C4 MODEL: modified Demolition Charge by Steve Bond ENEMY SNIPER/HELICOPTER -ideas-: DnV @ QuakeC Archives (+tons of other ideas) HELICOPTER MODEL: Jared Davies of QMWS GATOR MINE: inspired by Bouncer.qc by John Allensworth SHOTGUN "DUCKBILL" ATTACHMENT: Stacy White's idea THE SAW (model) - created by Cmdr. Marzi (maker of Marine Quake) MP5/SAW EJECTED CASINGS - Christian Bodmer "DaGOOSE" -Awsome Mods I Learned From: Aliens TC / FVF / Quake Rally / Reaper & Victim Bots (a version of BG-Bots) -Bug Busters: Goran Johnson - suggested Sniper rifle eat more bullets and slower shot rate DnV - tons of suggestions (the whole sniper and helicopter ideas), plus he told me my MP5 sucked and I should redo it (so I did!) Chris Williams/Craig - notified me of the GL-Quake problem in the beta, Plus he caught the DM bug in the first beta - 2 big errors by me! Michael Dean - found of ton of the tiny ones, AND he makes great levels! Murder INC - great level AND he spots all my mistakes Master of Disaster - tested it out multiplayer (short notice helper too!) ALL OF THE LEVEL GUYS! They wanted it fixed so their great levels would look their best! -BEST COVERAGE BY A WEB SITE: Nakedmans TC page! (the only page to cover ALL my updates) Check him out at: http://www.populargames.com/nakedman/ -ALSO AWSOME WEB SITE: Time2Quake - they did any excellent interview with me, offered me web space and have been just plain awsome! Go see my interview at: http://www.time2quake.com ________________________________________________________________ *Disclaimer: Like all Quake works, you may distribute this - take it apart and study it, use my work if you like it (please let me know what you do with it, as a way of complimenting me), distribute this TC freely and widely - but NONE of this may be used for money-making purposes, and anything credited above as coming from another author must also obtain their permissions. This work may NOT be included on any CD-ROMs with out the permission of me! ________________________________________________________________ Thank you for reading this far, Enjoy! the Hitman