Sky Blazer -- quake.zone browser build Repacked for browser play from: http://www.quaketerminus.com/mods/sky.zip Only runtime files are included in the game package; the original documentation is reproduced below. All rights remain with the original authors. Runs on LibreQuake (../../librequake/NOTICES.txt) and FTEQW (GPL-2.0, ../../licenses/gpl-2.0.txt). ===== sky.zip/back_wlp.txt ===== CONSOLE WALLPAPER by:NOAM SCHER ---What is this?--- This is a nice wallpaper for the console environment. ---How to install?--- You will need to create a directory called for example "back" inside your quake directory,inside that you will need to copy the pak0.pak that is in the zip file... now all you need to do is to start the game like this (in small letters): quake.exe -game back ---Who made this?--- NOAM SCHER made this file,other quake works by noam scher:quak2duk.zip -a sound patch for quake,flowater.zip -a wad file of flowing water for level editors,boomsprt.zip -short animation for explosions on quake...they can be found on ftp.cdrom.com or on www.cdrom.com if you want to contact me,do it on this e-mail address:green875@netvision.net.il or on this e-mail: noam2scher@yahoo.com IMPORTANT:YOU CAN DO WHATEVER YOU WANT WITH THIS NICE FILE JUST SEND ME AN E-MAIL ABOUT WHAT YOU ARE DOING WITH IT,AND PUT MY NAME WHERE IT SHOULD BE NEAR YOURS SOMEWHERE COULD BE NICE...). ---1998 ISRAEL--- ===== sky.zip/copyrite.txt ===== SKYBLAZER ~~~~~~~~~ (c) copyright 1998 Darryl Atchison COPYRIGHTS ~~~~~~~~~~ This is not to be distributed in any form, commercial or free. Though I have used some public code, I have copyrighted my code. Period. QUESTIONS ~~~~~~~~~ If you have any of those things, contact Coffee at: coffee@planetquake.com http://www.planetquake.com/minion ICQ number 2716002 ===== sky.zip/DEFTMDL9.TXT ===== Title : Deft`s MDL/SOUND/BSP PACK FOR PROJECT1 Filename : Deftmdl9.zip Version : 0.9 Author : KiRiLL V.S. also Deft Email : deft@ksu.ru Credits : Matros - for playtesting and advices; : Plus - for QC code of SSG and consulting; : Starder - for consulting; : Peter Porai-Koshits - for Project1 and consulting. : Rene Post - for QME. : ID Software - for Quake. I`m very sorry for my english descriptions, because english is not my native language. +++++++++++ Type of Mod +++++++++++ Quake C : NONE Sound : Some. MDL : YES ! BSP : Some. ++++++++++ TOOLS USED ++++++++++ QME beta 6 Adobe Photoshop 4.0 (for textures) Sound Forge 4.0 (for sounds) Worldcraft (for Map creating) Windows 95 (for Headaking) ++++++++++++++++++++ What do we have here ++++++++++++++++++++ This pack contains MDL,SOUND and BSP files for Project1 QC patch by Peter Porai-Koshits and also this files could be used in original Quake. (* - means new/or updated version of MDL) MODELS : Models for project1 is in \PROJECT1\PROGS\ STAR.MDL/BIT.MDL - Hook model. * V_BFG.MDL - BFG 9000 looks like one in DOOM (!). (but not in GL Quake, cause there is different algoritms of texture mapping in GL and Software Quake`s.) G_BFG.MDL - rotating model of BFG. * V_SNIPER.MDL - New Sniper Rifle model. * V_SHOT.MDL - DOOM style shotgun with reloading. * v_shot2.mdl - DOOM2 style super shotgun with reloading... G_SHOT.MDL - Rotating model of Super Shotgun BACKPACK.MDL - It is not rotating on the floor now. * V_NAIL2.MDL - Chaingun style model of Super Nail GUN. (modified version of Gatling gun) G_NAIL2.MDL - Rotating model of Super Nail GUN. * V_ROCK2.MDL - Rocket Launcher model (I don`t like original quake model) G_ROCK2.MDL - Rotating Rocket Launcher model. * G_SNIPER.MDL - Rotating Sniper Rifle model. (original by cpt Power) SHELL.MDL - Red shell, wich have a smoke trail... MISSILE.MDL - Missile model. Size of missile is changed, and it rotates in the air now. LAVABALL.MDL - BFG fireball. HELMET.MDL - Navigator Helmet. HOOK.MDL - rotating HOOK model. SOUNDS : \PROJECT1\SOUNDS\WEAPONS\WAGNER.WAV - Sound for helmet pickup. GUNCOCK.WAV - New sound of shotgun. (modified sound from alien doom) \PROJECT1\SOUNDS\PROJECT1\ WAGNER.WAV - Sound for helmet pickup. \PROJECT1\SOUNDS\PROJECT1\BFG.WAV - Original DOOM bfg sound. \PROJECT1\SOUNDS\WEAPONS\SGUN1.WAV - New sound for Rocket Launcher MAPS: XTC.BSP - My level specially for Project1 patch. (to install this map u must put it in \quake\id1\maps\ ) ++++ BUGS ++++ None that i`ve found, but not all models look`s perfect. ++++++++++++++++++++++++++++++++++++++ Copyright and Distribution Permissions ++++++++++++++++++++++++++++++++++++++ You may distribute this Quake modification in any electronic format as long as you give me a credit for it. :) You may use this Quake modification in any Quake modifications if you`ll give me a credit for it. :) If you want to use this modification in commercial purpose, contact the author. Otherway this is illegal. ===== sky.zip/readme.txt ===== Get ready. Get set. Get high. SkyBlazer is here. SkyBlazer 0.5 """"""""""""" The first bot-only deathmatch sport has arrived. SkyBlazer is a team game for single players in which you attempt to carry a ball into a goal while incredibly smart bot do the same. The Way to Begin """""""""""""""" 1) install pak files into a c:\quake\sky directory 2) run with command line c:\quake\quake.exe -game sky -listen 16 4) pull down console and load a simple deathmatch map 5) press m for menu and o for bot orders 6) hold the jump button to accelerate and fly 7) place the goal in a flat, low area 8) carry the blue ball into goal 9) experiment with skill levels and other bot-simple maps The Recommended Maps """""""""""""""""""" While these bots are smart enough to score goals on any deathmatch map, they are still bots. In other words, if the map is simple, wide, and well-laid, they do much better. You will not fully experience this game until you try one of these levels: Fragtown maps A great selected of levels with a rich city environment. Since these are tall and open maps, they're very recommended http://www.planetquake.com/fragtown/FragDnl2.html Ultraviolence A small map with a great Egyptian feel ftp://ftp.cdrom.com/pub/idgames2/planetquake/ramshackle/ultrav.zip The Steeler One of the best DM maps around, a great space base ftp://ftp.cdrom.com/pub/idgames2/planetquake/ramshackle/ztndm4.zip Painkiller Another one of the best DM maps around, wonderful game flow ftp://ftp.cdrom.com/pub/idgames2/planetquake/ramshackle/ztndm5.zip http://planetquake.com/ramshackle/ztndm5.zip Deathmatch Arenas Four maps with different themes including temple, gothic, even Doom style. DMA2 is especially recommended http://planetquake.com/ramshackle/ztndm4.zip A Call to Arms """""""""""""""" Warning! Sightings of bots on hoverboards have been reported in various areas throughout the Quake community. We are recruiting all able-bodied Quake marines to battle them now. This is full-scale military alert. SkyBlazer 0.5 has been released. This is the first deathmatch team sport developed exclusively for bots. It may overthrow the way we think about single-player gaming. If you choose to accept this mission, you will be issued a hoverboard. You will use this to chase after a ball that rolls through the level. You will carry this ball to the goal. Or you will die in the process. You will fight with a team of bots, whom you can order to perform tasks to assist your strategies. Of course the bots on the enemy team will make their own plans, hover strafe, even duck behind walls to evade you. Warning! Warning! This is not a mod. This is not a bot. This is not a drill. This is a real team deathmatch sport for single players. Gamers are encouraged to exit this document quickly and quietly and hop on the nearest hoverboard. Good luck, soldier. With your help we'll win the war against slow modems yet. The Thanks and Credits """""""""""""""""""""" Unfortunately, I'm not a map or model guy, so I tend to borrow things. So I take no credit for any of the good artwork you may see here. Mainly I've borrowed from Deft, whose readme.txt file I've included in this package. He does great models; you should check out the rest. I've also used Noam Scher's blue console graphic. Noam did a good job of that, makes Quake 1 look a lot fresher. Thanks. And of course, most obviously, I've taken the player hoverboard model from the retail ultraconversion called "Malice" developed by Epochalypse and published by Quantum Access. I hope they don't sue my socks off. I took their model because I didn't have one and I wanted people to see this fun game. Period. By the way, buy Malice. It's excellent. Lots of great weapons, baddies, and vehicles. Check it out at www.qamalice.com. I want to thank everyone on ICQ, guys like Ishkish, Sockman, Securlath, Shambler, Capt. Kill, Mr. Bark Barks, Shadowhawk, and too many more to hold in my pitiful memory. I appreciate everyone's interest and support. The Author """""""""" Darryl Atchison coffee@planetquake.com http://www.planetquake.com/minion ICQ number 2716002