OUM: Operation Urth Majik -- quake.zone browser build Repacked for browser play from: http://www.quaketerminus.com/mods/oum.zip Only runtime files are included in the game package; the original documentation is reproduced below. All rights remain with the original authors. Runs on LibreQuake (../../librequake/NOTICES.txt) and FTEQW (GPL-2.0, ../../licenses/gpl-2.0.txt). ===== oum.zip/oum.txt ===== 24/7/2001 ================================================================ Title : Operation: Urth Majik Filename : oum.zip Authors : Robert "Fat Controller" Cruickshank (START, OUM1, OUM4, OR1, QuakeC) fatty@planetquake.com http://www.planetquake.com/fatty/ Tyrann (OUM2, OUM3, TOUM) tyrann@planetquake.com http://www.planetquake.com/tyrann/ Tronyn (OUM2, TOUM) netgames@netdp.com http://www.planetquake.com/tronyn/ Apollo (OUM2) chris.houston@talk21.com Beta Testers : Jago DaZ Kanaeda Scragbait Description : IKBase themed Single Player episode. See http://www.planetquake.com/fatty/oum/index.shtm for the full story and details of what to expect. ================================================================ * How to Install: * Unzip the contents into an OUM subfolder off your Quake 1 folder. E.g. I have Quake under C:\QUAKE, so I'd unzip this to C:\QUAKE\OUM - it's about 27MB. To run, either use a launcher program (if you have one) or run your preferred Quake engine with -GAME OUM +MAP START at the prompt. It is advisable to add -HEAPSIZE 16384 if running under WinQuake or GLQuake, or -WINMEM 16 under DOSQuake. * Using the Weapons * Key 1: Cycles between the Axe and Chainsaw Key 2: Cycles between the Shotgun and Riot Controller Key 3: Switches between the rapid-fire and charge modes of the Antimatter Cannon. In charge mode, hold the fire button down to wind the thing up. Release to actually shoot. WARNING: Overcharging causes the gun to explode. Key 4: Cycles between Nailgun and Perforator Key 5: Plasma Cannon Key 6: Grenade Launcher Key 7: Rocket Launcher Key 8: Thunderbolt * Play Information * Single Player : Yes Cooperative : No Deathmatch : No Difficulty Settings : Yes New Sounds : Yes New Graphics : Yes New QuakeC Stuff : Yes Demos Replaced : No Transparent Water Support: No * Construction * Base : New levels from scratch Editor(s) used : Various Build Time : Gosh, must be well over a year now! :) Known bugs : Sometimes things haven't worked as they damn well should have, so we've had to work around them. Grr!