Neil Manke: Star Ship -- quake.zone browser build Repacked for browser play from: http://www.quaketerminus.com/mods/starship.zip http://www.quaketerminus.com/mods/starshp2.zip Only runtime files are included in the game package; the original documentation is reproduced below. All rights remain with the original authors. Runs on LibreQuake (../../librequake/NOTICES.txt) and FTEQW (GPL-2.0, ../../licenses/gpl-2.0.txt). ===== starship.zip/starship.txt ===== 8/22/97 STARSHIP.TXT [new Quake Single Player level] ================================================================ TITLE: "STARSHIP" ================================================================ Author : Neil Manke - neil@mail.netshop.net Quake C : Einar Saukas - einar@ime.usp.br ================================================================ Special Thanks to the Map testers: * Magnus JansΘn * Emil Lundstrom - Hell's Atrium < http://hem1.passagen.se/qman/ > * Paul Taylor - AWOQ * Einar Saukas ================================================================ Setting/story/description for STARSHIP PLACE: Andromeda Galaxy TIME: 2333 A.D. STATUS: Prisoner ================================================================ Filename(s) : starship.zip [ 1,600K ] containing... - pak0.pak - starship.txt Description : Quake Single Player level Author : Neil Manke - neil@mail.netshop.net *I am currently looking for a job as a 3D Level Designer and this level may be considered as part of my portfolio. -I have a web page at: http://www.netshop.net/~neil/ -I am a member of the Quake groups: ALBA TC - http://homepages.force9.net/crinan/ Black Star Coven - http://www.geocities.com/TimesSquare/8666/ Quake C : Einar Saukas - einar@ime.usp.br - Brasil -Special thanks to Einar for not only the great QC but for gametesting and good suggestions on design, gameflow, etc. Thanks also to: * Ritual Entertainment [formerly Hipnotic] for many QC goodies :] * Paul Taylor... for all his general assistance * Id Software for a superb engine, etc. * Ben Morris for the fabulous 'Worldcraft' ================================================================ * Play information * *Single Player* : Yes Deathmatch : No Difficulty Settings : Yes New sound/music : Yes, some ambient sounds adapted by me from .wavs from Dustin Yoder's site @: http://home.valkyrie.net/~dustiny/wavshop.html New graphics/skins : Textures and skins by me. New Monsters : Sorta :] Base : New level from scratch Tools used : Worldcraft 1.2, QBSPfull, MipDip, Newwad14, Paint Shop Pro, Light, QuakeMe, etc. Vis-ts (vis mod by Arch Vile) Compile Times : QBSP - a couple minutes? : Light -extra - OO:04:36 : Vis-ts -level 4 - OO:11:43 (CR 2.0) Machine Used : Dell XPS P120c Max Kills Possible : Skill 0 56 Skill 1 71 Skill 2 83 * NOTE: Skill 3 [nightmare] is easier than skill 2 in this map, so don't bother. Known Bugs/non-bugs - When running GL Quake ONLY: A couple full-bright switches may be hard to see but are in obvious locations. You will also miss the full effect of the light sabers of the 'Space Knights'. - Because I have near the maximum EDICTS for regular Quake I couldn't cover all the stars with safety-glass, therefore it's possible to shoot into 'space' in places. - See before playing below. Distribution : This level may be electronically distributed only if starship.txt is included and at NO CHARGE to the recipient, and may not be used or modified in any way without written permission from the author. I would also like to request anyone who reviews and/or lists "STARSHIP" at their site to kindly inform me that they have done so. Thanks:) ================================================================ **************** BEFORE PLAYING PLEASE TAKE NOTE: ************* If you save your game in the 'low gravity' environment of the 'plasma containment field', you will be at 'regular gravity' if you return to that saved game. If that happens, get to the floor area just below the switch on the central metal post, and the gravity will change back to low... Or if you can get back to the tube train and ride it's circuit the gravity will also change as appropriate. ================================================================ *** HOW TO RUN "STARSHIP" *** (with the reg. version of Quake) - you 'may' have to allocate 16 megs to Quake. Info on changing that is in your Quake>techinfo.txt or see below. As per following diagram, create a directory in Quake parallel to Id1 named 'space' and extract the pak0.pak contained in 'starship.zip' directly into the space directory. * DO NOT extract into the id1 directory * C:\QUAKE | +--- ID1 | | | +--- MAPS | +--- SPACE---pak0.pak | Start quake with the parameter: QUAKE -game space THEN...pull down the console (by using the ~ tilde key) ]skill 0 <--- or 1, or 2 [not 3, see above] ]map starship **Win95 EXAMPLE (also allocates 16 megs to quake): Quake properties>Program>Cmd Line: C:\QUAKE\QUAKE.EXE -winmem 16 -game space NOTE: I am unfamiliar with Quake commands when running directly from DOS...most major SP Review sites have such info. ================================================================ +++ SPOILER WARNING - READ NO FURTHER IF YOU DON'T WANT HINTS +++ *About the only secret that may be hard to find access to is the secret area under the long walkway [1 floor above start area]. It can be seen through a slot in the elevator wall as you take the elevator from the 3rd to 2nd floor. Directly in the center of the walkway and directly above the secret spoot is a red shootable switch. Shoot it and a door will open in the walkway floor. *There is also a secret spot in the dark above the elevator mentioned above. Get on top of the elevator by 'calling' it from the 2nd floor. *Some secrets are hidden behind shootable vents. ===== starshp2.zip/starshp2.txt ===== 11/22/97 STARSHP2.TXT [new Quake Single Player level] ================================================================ TITLE: "STARSHIP 2" ================================================================ Author : Neil Manke - neil@mail.netshop.net Quake C : Einar Saukas - einar@ime.usp.br ================================================================ Special Thanks to the Map testers: * Aceplayer * Paul Taylor * Gene Spinks ================================================================ NOTE: * Starship 1 and 2 need their respective pak files to run properly. * See end of text file for hints. * Avoid using cheat codes or you may interrupt the proper sequencing of events and could also alter other things for the worst. ================================================================ Setting/story/description for STARSHIP 2 PLACE: Ice Moon Verte, Andromeda Galaxy TIME: 2333 A.D. STATUS: Escaped Prisoner After your escape from Starship: A search of the shuttle's on-board computer reveals the location of the only habitable location within the shuttle's limited range. It is a secret supply base on the Ice Moon Verte. Hopefully, the base will be deserted because to gain shuttle range you were forced to jettison all surplus weight....including your weapons:[ ================================================================= ================================================================= Remember, you must own a copy of the full retail version of QUAKE« in order to play this extra single-player level. For additional information on how to purchase your very own copy of QUAKE« please contact Id Software (http://www.idsoftware.com/) or visit you local computer software retail store. Please read this text file for complete installation and play details for this pak file. QUAKE« is a registered trademark and the Q(TM) logo, Id Software(TM) and the Id(TM) logo are trademarks of Id Software, Inc. Quake« ⌐1996 Id Software, Inc. All Rights Reserved. ================================================================= ================================================================= Filename(s) : starshp2.zip [ 1,700 K ] containing... - pak0.pak - starshp2.txt Description : Quake Single Player level Author : Neil Manke - neil@mail.netshop.net http://www.netshop.net/~neil/ Quake C : Einar Saukas - einar@ime.usp.br - Brasil -Special thanks to Einar for not only the great QC but for gametesting and good suggestions on design, gameflow, etc. Thanks also to: * Ritual Entertainment [formerly Hipnotic] * Paul Taylor... for his general assistance * Id Software * Ben Morris for 'Worldcraft' ================================================================ * Play information * *Single Player* : Yes Deathmatch : No Difficulty Settings : Yes New sound/music : Yes, some ambient sounds adapted by me from .wavs from Dustin Yoder's site @: http://home.valkyrie.net/~dustiny/wavshop.html New graphics/skins : Textures and skins by me. New Monsters : Sorta :] Base : New level from scratch Tools used : Worldcraft 1.2, QBSPfull, MipDip, Newwad14, Paint Shop Pro, Light, QuakeMe, ProQCC, etc. Vis-ts (vis mod by Arch Vile) Compile Times : QBSP - a couple minutes? : Light -extra - OO:09:26 : Vis-ts -level 4 - OO:02:13 (CR 2.0) Machine Used : Dell XPS P120c Max Kills Possible : Skill 0 35 Skill 1 59 Skill 2 83 Known Bugs/non-bugs : You will get 2 messages at the start saying, . They are of NO consequence. Distribution : This level may NOT be electronically distributed only if starshp2.txt is included and at NO CHARGE to the recipient, and may not be used or modified in any way without written permission from the author. I would also like to request anyone who reviews and/or lists "STARSHIP 2" at their site to kindly inform me that they have done so. Thanks:) ================================================================ *** HOW TO RUN "STARSHIP 2" *** (with the reg. version of Quake) - you 'may' have to allocate 16 megs to Quake. Info on changing that is in your Quake>techinfo.txt or see below. As per following diagram, create a directory in Quake parallel to Id1 named 'moon' and extract the pak0.pak contained in 'starshp2.zip' directly into the moon directory. * DO NOT extract into the id1 directory * C:\QUAKE | +--- ID1 | | | +--- MAPS | +--- MOON---pak0.pak | Start quake with the parameter: QUAKE -game moon THEN...pull down the console (by using the ~ tilde key) ]skill 0 <--- or 1, or 2 ]map starshp2 **Win95 EXAMPLE (also allocates 16 megs to quake): Quake properties>Program>Cmd Line: C:\QUAKE\QUAKE.EXE -winmem 16 -game moon NOTE: Most major SP Review sites have detailed info on how to run add-on levels and pac files if you have any problems. ================================================================ +++ SPOILER WARNING - READ NO FURTHER IF YOU DON'T WANT HINTS +++ * Getting out of the first area can be tricky... look for bubbles underwater and there you'll find a chunk of iceberg you can push. Then you'll be able to make the necessary jumps to the cave opening just above the lake. * Once you've jumped across the icebergs to the cave opening you'll find an elevator that takes you to an high area overlooking the lake. There you will find a control box... step on it directly, you should get a message saying, '2 hidden doors are open'. Go back to the area where your shuttle went through the ice. Below the ice a door has opened where you can find a secret. Above the ice a door has opened and you must enter into the cave there. * In the cave wall is a sensor that will alert a patrol ship that will arrive shortly. At the end of the cave is a door that requires a silver key. The silver key will be on the patrol ship. *In the room beyond the silver key door you can take a lift up 1 floor. In the upper room there is a switch that will unlock the door back at the high area overlooking the lake [where the control box was]. * After the door from the high area you'll come to a girder bridge. Down in the water-filled gully below...and to the left is a little cave you must get to. Also, directly below you [under the walkway] as you enter this area is a secret spot with a weapon and items you will need. There is a secret spot on top of the bridge also. * After going through the cave in the gully, you'll be faced by a bunch of icy steps. You may need to move to the lower side of some of the steps in order to make the jumps up them. At the top of the steps you'll find a little room with a cave leading off. Take this cave and try not to fall when you get to the lower end of the ice chute. But rather, try and make the jump across to the other side. Follow the ice ledge around and jump through the opening in the rock above the door. [If you miss and fall you can head down the path and take a lift back to the bridge area, then circle around and try again] * Once through that door you'll see the enemy base on the left. Make sure to kill all monsters in the area and then the 'flyer' [the enforcer was on it] will return to it's resting place on the ice. Very occasionally a monster will leave the area so you must hunt him down if the flyer is still in the air. In the ice is a fishing hole... go through it and you'll find a secret area with a biosuit/etc. and across the pond from there and behind some icycles is a switch that will unlock the flyer's security switch.The icycles can be broken to swim through easier. * Ride the flyer to the upper part of the base. There in a Robotron repair room you'll find the silver key that will open the base's main door. * Through the main door and to the left is a cell area were you'll find the gold key. * Go back and straight past the main door and you'll find the gold key door. After that you'll find the rocket room and a switch on the far side of it will call an elevator that comes down back near and just outside the door to the rocket room. * Leap off the lift as it goes up and onto a large steel pipe. At the end of the pipe is a switch that will lower the sleeve on the vertical pipe by the switch. Ride the sleeve up and jump off and push the upper switch before the sleeve squishes you to the ceiling. Now you can make your way back to the lift and ride it all the way up. * Find the switch on the far wall and it will lower a platform. Ride the platform up to another switch and that switch will extend a ramp to the rocket's entrance. You'll have to jump from where you are to that ramp. Go all the way into the rocket. The End.