Checkered Flag: Gold Cup -- quake.zone browser build Repacked for browser play from: http://www.quaketerminus.com/mods/goldcup.zip Only runtime files are included in the game package; the original documentation is reproduced below. All rights remain with the original authors. Runs on LibreQuake (../../librequake/NOTICES.txt) and FTEQW (GPL-2.0, ../../licenses/gpl-2.0.txt). ===== goldcup.zip/goldcup/BotEntities.txt ===== New or Changed Quake Rally Bot Entities rally_bot_marker -general ammo_shells: marker number speed: distance that the bot has to be from the marker to continue to the next marker. Defaults to 200. -markers starting multi paths split: tells the bot that it is at a split, also the number of routes. MAX ROUTES 3 target: group name of the route markers prob: probability of taking the first route. Between 0 and 1 -markers in the routes of a multi path targetname: group that this marker is in path: route number that the marker is part of marker: marker number on the route *** Example of a Multiple Path: *** rally_bot_marker ammo_shells 6 speed 200 prob 0.5 split 2 target "split1" rally_bot_marker speed 200 targetname "split1" path 1 marker 1 rally_bot_marker speed 200 targetname "split1" path 1 marker 2 rally_bot_marker speed 200 targetname "split1" path 2 marker 1 rally_bot_marker ammo_shells 7 speed 200 ===== goldcup.zip/goldcup/qCR.txt ===== -------------------------------------------------- Q U A K E C H A M P I O N S H I P R A C I N G B A S E D O N U L T I M A T E R A L L Y -------------------------------------------------- by [ Stephen Heijster ] Dec 19/1998 *** E-mail and web page addresses are located at the bottom *** -=> NOTE <=- -This project has been DISCONTINUED and no more modifications/bug fixes will be done. Please dont email me asking to fix bugs or to implement new features. -Quake Championship Racing is not a project of the Impact Development Team so they cannot give ANY support for it. -=> INTRODUCTION <=- This addon basicly adds the original UR models made by Steki (www.frag.com/deconstruct) (except for the new wheels for the truck). I also added sound for the BMW and the Mini which I got from Ridah. Any one that has proper sounds for any of the other vehicles can e-mail them to me and I will try to put them in. The biggest addition is the racing bots. The bots don't have any health so they cannot die, they won't show up on the scores, and they don't shoot. I have placed markers in maps QR1 - QR4. I tried putting markers in QR5 but the first section was too tight and the bots couldn't navigate. The bots are not extreamly good and have some bugs (look at the bottom for a bug list). -=> INSTALLATION/USAGE <=- After downloading the qCR.zip file, unzip it WITH PATH NAMES INTACT into your /quake/ directory. -=> CHANGES IN QUAKE RALLY <=- - New cars - Some new sounds - Racing bots - Different colored skids for different surfaces - New camera mode by Ridah - Fixed some old bugs - New Observer cam mode - Changed some impulses (Check Impulses section below) - Fixed the start map - Updated qrally01.map and qrally04.map with the bot markers - Pak file contents: Pak0.pak- miscellaneous files Pak1.pak- Vehicle and tire models Pak2.pak- Music .wavs Pak3.pak- Vehicle engine sounds - Changed the order of play of the maps. The maps, in order of play, are: 1. qrally01 - The Franklin Project 2. qrdm03 - Downtown 3. qrally02 - Mining Station 4. qrdm01 - The Bowl 5. qrally03 - Chasm 6. qrdm04 - Cliffside Carnage 3 7. qrally04 - Industrial Wastelands 8. qrdm02 - Interstate 95 9. qrally05 - Big Air - Number of laps for some maps might be changed - Cars and weapons are seperate models -=> NEW IMPULSES AND KEYS <=- Impulse 25 'o' Observer cam mode Impulse 150 '[' Goto previous observer target. Impulse 151 ']' Goto next observer target. Impulse 33 Toggle strafe style tracking. Impulse 210 Select Mini with 1st skin Impulse 211 Select Volvo with 1st skin Impulse 212 Select BMW with 1st skin Impulse 213 Select Viper with 1st skin Impulse 214 Select Monster Truck with 1st skin Impulse 215 Select Jeep with 1st skin Impulse 216 Select Hummer with 1st skin Impulse 70 'b' Spawn a bot Impulse 71 'r' Remove all bots -=> KNOWN BUGS/PROBLEMS <=- There are some bugs in Quake Rally. Please read this list before mailing us with any problems. - Cars are not totally solid (Can't fix this) - Sometimes bots will bounce when following right behind other cars (Fixed, I think) - Bots sometimes go through walls or floors when in the air (Fixed, or at least not as bad as before) - Sometimes a bot will continuously circle a marker (Fixed) - Bots fly into the air sometimes after starting downhill (most often in QR3 map) (Fixed) - Bots go half way through the floor in one part of QR3 (This is not a problem in code. I think something is wrong with the level in that spot) - Repulsor models don't fit perfectly on some cars - Sometimes a bot disappears when the race starts (Fixed, I think) - Bots hardly move on some maps. (QR4 in particular) - Quake has been know to crash once in a while when running bots -=> CREDITS <=- Impact Developement Team for creating Quake Rally Ryan Feltrin for the code and for some car sounds Jeff 'Stecki' Garstecki for the car models Ben 'Phantom Stranger' McMillan for helping me test in multiplayer Contact:- For any questions please e-mail me at: heijster@sunwave.net WEB Pages:- Impact Development (Makers of the original QR, cannot give support for qCR) http://impact.frag.com/ Deconstruct (Steki's Home Page) http://deconstruct.terrafusion.com/ -=> DISCLAIMER/COPYRIGHT/RULES OF USE <=- Quake Rally is provided as-is with no implied guarantee of anything apart from being an addon for Quake. Every effort has been made to make QR as enjoyable and bug-free as possible. Honest. ****IMPORTANT**** Quake Rally may NOT be sold. Quake Rally may NOT be included on any CD-ROMs (magazines, compilations or other), unless express permittion is granted by us, the Impact Team. ****IMPORTANT**** All work present in Quake Rally which wasn't part of the original Quake package is copyright of the respective authors. No elements may be used in any other products (free or otherwise) without consent from the author. All textures, models and other graphical elements may only be used in Quake Rally products - ie. you cannot use the textures in non-Quake Rally maps or sprites/mdls in other projects. Breaking of any of these rules will be taken very seriously. Enjoyment MUST be obtained when playing Quake Rally. See your doctor if enjoyment resists. Quake and a good chunk of stuff present in Quake Rally is copyright Id Software. Duke Nukem is copyright of 3DRealms. ===== goldcup.zip/goldcup/readme.txt ===== =============================== Checkered Flag - Gold Cup Beta =============================== Use 'b' to add a bot. Use 'o' for observer mode. Use 'F9' to change your vehicle model. More on the way!!!