The Demon King -- quake.zone browser build Repacked for browser play from: ftp://ftp.fu-berlin.de/pc/games/idgames2/partial_conversions/tdk11.zip Only runtime files are included in the game package; the original documentation is reproduced below. All rights remain with the original authors. Runs on LibreQuake (../../librequake/NOTICES.txt) and FTEQW (GPL-2.0, ../../licenses/gpl-2.0.txt). ===== tdk11.zip/TDK.TXT ===== T H E D E M O N K I N G A Quake Partial Conversion ===================== This zip file includes: TDK version 1.1 --------------------------------- tdk11.zip Walkthrough of TDK --------------------------- walkthru.txt undetailed map of the TDK area -------------------- map.jpg this text file ------------------------------------ tdk.txt [Introduction] The Demon King is a Partial Conversion of id Software's Quake. The Demon King has 14 new levels, new models, sounds, and effects. The Demon King (TDK for short) is non-linear, meaning all the levels form one cohesive world. Exploration of this world is key to solving the game. TDK has a story and plot that unfolds as you play. You must solve puzzles and find new areas to advance. Blasting away all monsters in your path is not necessary, but it helps. TDK is designed for Single Player gameplay solely and Deathmatch play is not recommended. TDK requires registered Quake. [Installation] 1) Make a directory called TDK off your Quake directory (ex. C:\QUAKE\TDK) 2) Return to your Quake directory (ex. C:\QUAKE) and type QUAKE -GAME TDK 3) Start a regular single player game. [Playing TDK] Playing TDK isn't that different than regular Quake, but there are some exceptions. There are no level endings in TDK, since all levels are non-linear. To "exit" a level, find a black wall and run into it. Most levels have multiple exits and some places can only be reached by certain exits \ entrances. Finding clues and hints is essential to solving TDK, so be sure to keep an eye open for anything unusual. [Impulses & Options] impulse 12 - is the read impulse. impulse 12 again moves to the next page and also to stop reading. To use it, walk right up to a book aim toward it and hit R. By default, this is binded to "R". *************************************************************************** **************IF TDK RUNS TO SLOW FOR YOU USE THIS************************* *************************************************************************** impulse 13 - removes some details, doesn't take effect until a level change and can have a major impact on speed but does make for some odd sights. It may not have any impact on some levels but expect a major improvement in the forest, inchurch, cemetery, start, and church levels, and minor improvements in the castle level. impulse 15 - enables/disables EDCL, default is disabled. impulse 14 - EDCL is a helpful way to avoid unwanted changing of levels. It essentially toggles exits on or off. To use it, bind impulse 14 to a key by typing bind {letter goes here} "impulse 14" at the console. When the exits are on they perform as normal. When the exits are off changelevel will appear on the screen to indicate that you are standing over an exit As soon as you enter a level, exits are automatically disabled. In order to exit the level you will need to hit impulse 14 again to reenable the exits. impulse 20 - Cycle weapons backwards You must set the skill at the console. To do so hit the ~ key to brind down the console and type skill # where # is 0 = easy, 1 = normal, 2 = hard, 3 = nightmare The average player should play on hard. Greyflashes? use: r_maxedges 3000 r_maxsurfs 1500 [Hints] * Just Shooting everything isn't going to be enough to solve TDK. Look around for clues, explore. Think. * If you get stuck, backtrack and look for clues * Explore, explore, explore [Credits] TEAM TDK -------------------------- Eric "Xanthen" Braun Lead Designer, Concept, Levels, Programming, Models, Skins Eric is the man. Eric created the start, church, inchurch, cemetery, dungeon, dunend, farm and final levels. He also did all the programming, came up with the concept, did the mushroom, model and did skins for the pig, the mushroom and the key and made large modifications to the town level and pig model. Put all the levels together, and pretty much well anything that had to be done when editing 12 levels at once. Email: eb9@evansville.edu --------------- Steve Rescoe Levels, Art Steve created the castle, forest, and tower levels. He also did a few textures. Steve worked on this project until he was hired by Ion Storm. He is currently working on Daikatana. Email: rescoe@ionstorm.com --------------------------------- Kevin "Fragmaster" Bowen Plot, Co-script Writer, Documentation, Web Page, PR, Asst. Design, Sounds, Models, Skins, Demos Fragmaster plotted and co-scripted TDK, did the web page and promotion, and did all the new sounds. He also modeled the dead pig, key, villager and other misc. models. He did the skin for The Demon King and directed, wrote and edited the opening demo. He also did a level that he tossed at the last minute. Email: fragmaster@planetquake.com -------------------------------- Russell "RadPipe" Lauzon Co-Script Writer RadPipe, a published Fantasy Author did the opening and ending story. Email: rlauzon@alliedweb.com ----------------- David Persson Levels David created most the town level and part of the farm level. Email: olmats@ljusdal.se --------------- Dave Wallin Dave created the last boss model, and the quake-c for it also. Email: dwallin@planetquake.com Other Credits: Id Software, Bastard of PQ, Antony Suter for RVis, Ken Alverson for WQBSP, Ben Morris for Worldcraft, The guy or guys who made BSP, Quest, Thred, Paintshop Pro, Pak Explorer and any other piece of Software that was used. Beta Testers: David Wallin, Ariel Vera, Bill "Crash" McClendon??, Dale "Talon" Slugs, All the people from the first Beta months ago, SORRY I don't have any of your names anymore :( Info: Brushes: 5500+ Entities: More than 1 QBSP time: from 1 to 45 minutes Light -extra time: from 5 minutes to 1.5 hours Vis -level 4 time: 6,2,40,48,21,3,43,6,1,1,4 hours QCC time: 9 seconds :) compile machine: Pentium 120 with 16 RAM Project Started: October 8, 1996 Release Date: August 17, 1997 Project Time: 10 Months, 9 days + [Legal Stuff] Quake is a Registered Trademark and Copyright of id Software. The Demon King is in no way associated with id Software. Most artwork, graphics and sounds are Copyright 1996, id Software. The Demon King is Copyright 1997 Eric Braun and may NOT be distributed in ANY form without express written permission. You may not distribute TDK without the text file or distribute this on ANY CD of any sort. TDK can not be used for any commercial purposes for ANY reason. TDK may not be given out for promotional proposes. Team TDK Homepage - http://www.planetquake.com/tdk CHECK BACK FOR UPDATES! ===== tdk11.zip/WALKTHRU.TXT ===== A Walkthough of The Demon King --------------------------------------------------------------------------- Eventually I will have pictures and stuff on the map, but since the map isn't even done, I can't do that yet, so I'm just gonna say it in as many words as I can. I have things divided into pieces of information, seperated by blank lines. Each piece of info, gives away one of the pieces of information that you may or may not be lacking. ok here goes: oh btw, I suggest NOT reading this until you get stuck, then read up until you know what to do next. This is a complete walkthough, and searching for stuff is part of the fun of TDK. Of course, searching for one thing forever gets boring, hence the walkthough... ok here goes again: You start off in a preliminary level which is there to introduce the story and supply you with a bunch of ammo. First thing you wanna do is read the book on the pedistal in front of you (using impulse 12) and read and hit impulse 12 again... and on and on and on... OK now I assume you know how to read a book... then you go to your left and get the ammo though the door, then you read the credits book on the counter. Then you jump though the slipgate You have just entered the town level... The first requirement that the player must do is find a piece of paper laying on the ground. It can be found near a bunch of small buildings in the dark corner of the town, between the two 2 level buildings. It is highlighted by a spot light and is white in color. The message says to find the blacksmith's shop, look for a green button on the floor and hit it (shoot it) this opens up a secret panel in the floor of the blacksmith's, with a key inside which opens the door with the bright flashing light behind it. (in the town level) The key in the room with the flashing light opens up the church door. (see map.jpg for an overview of the tdk area) Once you enter the church you must get the gold key in the room near the alter, and then go in the other room, downstairs, though the door, and down the hole in the ground into the well. Be sure and get the mega health, cause you may need a little time to drown while finding the key (there isn't any light). This key opens the cemetery. go back to town and into the cemetery. look for a note on the ground. The note on the ground says to go to the farm to find out how to get to the wizards tower. The book at the farm is laying on the table near the two chairs on the patio. The way to the wizards tower is VERY complicated. You first must head to the church level. Then face the front of the church. Then look to the right of the center of the church and you will see some big rocks that you can jump up. Jump up them heading away from the church. You have to jump on the low rock, then jump on the rock to your left as your facing away from the church, head up the rock then it turns to the left then back to the right, then into a big valley. Cross the valley back into the forest level. To cross the bridge walk off to the right of where the bridge ACTUALLY is and you will float accross in mid air. To find the tower, you must walk through the illusionary mountain wall just on the other side of the bridge (to the left) the answer to the first part of the puzzle is tube 2. (ie. go in tube 2) The answer to the second part of the first puzzle is to turn to your left, look for a crooked wall, shoot it, jump through. The answer to the second puzzle is 231. (ie. go through the center door, then the right door, and then the far left door.) Avoid all the shamblers (by walking straight through the center of the room), if there are some facing directly toward the exit, you went through the wrong doors. go through door, doorleft, left, left, doorleft, right right, right, doorright, right, left, left, right, right, left wall.... (don't trust this directions as I did it from memory) get the key by going up the platform in the wizards little book store. The key in the wizards room opens up the tomb door. head back to the cemetery and open the big tomb... get the key The key in the tomb opens the castle go in the castle through the front door.... search out the silver key in the guard tower on the left (as your facing the front of the castle) open the silver door near the throne room. jump out the window into the moat. the gold key can now be found in the moat. If you were looking down at the castle from above, and the front of the castle was down, the gold key would be in the upper left corner of the moat. The gold key opens the door above the throne. go into the bedroom, which will open the door on the middle level in the back of the castle kill the shambler and head out the back door. into the demon kings dungeon or whatever it is push the two buttons too open the dungeon door shoot the 4 rune buttons surrounding the big door go left, and jump on the platforms. (if you hit the big button (ie the floor) you get squashed.) you must push the rune in the corner of the room. walk down the other passageway, kill the monsters and dont forget to push the button in that room (I always forget this one) walk up the steps in the next room and push the button go downstairs and get the key in the next room. open the door into the next room, go up the steps, open the door, push the button on the right, which opens a door on the left, go through door and push the gold key button which opens the doors outside, go in that room get the quad and push the button. Turn around a run back to the "BIG" door with the four runes around it... when it opens kill the shambler and the throne will move outta the way, and exit into the demon kings lair. kill the demon king (a tough task eh :)) take me several trys on hard mode. jump down the big hole. hid behind the pillars in the 2'nd castle level and shoot the wizard till he dies.. wait around for less than 30 seconds head through the big teleporter. The final level is represents you going back home (if you couldn't tell ;) )