Borg Quake: Locutus Edition -- quake.zone browser build Repacked for browser play from: http://www.quaketerminus.com/mods/borg1.zip Only runtime files are included in the game package; the original documentation is reproduced below. All rights remain with the original authors. Runs on LibreQuake (../../librequake/NOTICES.txt) and FTEQW (GPL-2.0, ../../licenses/gpl-2.0.txt). ===== borg1.zip/borg.txt ===== ================================================================ Title : Quake Borgs Filename : borg1.zip Author : Kyle Lemke Email Address : lemke@gatewest.net SERVERS : Please, anyone who is runing a borg server, tell me so I can list it on the borg tc web page. Description : Well, the basic idea is that your planet was taken over by Cyborgs. You are the only one left, so it's time to kick ass. This is the first release. It is also the most complete tc beta ever made. (note: NOTHING TO DO WITH STAR TREK... kinda...) Web Page : visit http://www.gatewest.net/~lemke/borg/ for up to date news and screenshots, and patches. Additional Credits to : Jamie Wood, Derrick dela Cruz, LDespot, Elwood, Simon Carr, The Serpent Lord, Guardian, Dane, Ben Lehman, Skin Forge guy, Michael Gummelt, and I hope i'm not missing anyone.. Please read credits.txt for more information. Thanks to : ID Software for Quake. Seth for the Free Models Project. Bubbah and Guardian. Future Plans : Take a break for 2 weeks. Then, depending on your feedback, i'll release patch updates..... Big patch updates..... Suggestions and comments are welcome. ================================================================ Read Weapons.txt in the zip or you won't know how to use your gear. Or consult the borg tc web page. * Play Information * Single Player : Yes, 6 single player levels. (single player levels do not have DM starts) Cooperative 2-4 Player : Nope, I'm not into Co-op play. Maybe in the future... Deathmatch 2-16 Player : Yes, 2 Custom Deathmatch Levels. (DM levels have at least 7 dm starts each. and 1 single start) Difficulty Settings : Normal and Hard New Sounds : Yes New Monsters: : Yes New Weapons: : Yes New Textures: : Yes New Music : Yes Demos Replaced : Yes, i made a little intro and a couple in game demos. I had made an opening movie explaining the story, but i decided to include it in a future release. Keep an eye on the web page for the movie release. Source Included : No * Construction * Base : New TC from Scratch hehe Editor(s) used : Worldcraft, Qme, Adquedit, Photoshop, pak explorer, Binedit, Stoneless, Film At 11, DEMented, BSP, and about a billion others... Build time : 5 months in the making. ALOT of work has gone into this. Known Bugs : This is the first beta, but its definatly the most complete tc beta ever released. Most of the bugs are gone.... Except the grasshopper is a little bugy. And there is a way to cheat with the mine launcher... I'll ask Jamie to fix this for a next release. If you find any, then mail me and I can release a patch. Installation : Make a directory in your quake folder called Borg. Unzip everything there and run borg.bat Or do it manually by typing Quake -game borg in your quake directory. Play : After you launch the game, watch the intro and demos, then hit escape and start a new game. Everything else is pretty obvious. Make sure you read all the docs that come in the zip so you know how to use the weapons and features. * Copyright / Permissions * Quake Borgs, The Cyborg TC, The Borg TC, and materials contained within are all a copyright of Kyle Lemke. You may distribute it only on the terms that it will be provided free of charge. No company, or persons (aside from Walnut Creek CDROM) may charge money for it, or distribute it on cd without my prior knowledge. PC Game Magazines that often release cd's with various games on it, CAN distribute this tc. provided that they contact me first, and that I (Kyle Lemke) get a free copy of the cd and the magazine that accompanies it. This text file, and all other text files, must be distributed with the TC. Be aware that i will persue serious legal actions should anyone ignore my copyright conditions. Thank You. ================================================================ ===== borg1.zip/Boss.txt ===== The borg TC Boss The Ending of quake borgs is kinda screwed. so i just made a teleport that takes you back to the start map. This will be changed in the first Upgrade in about 2 weeks or so. Last boss in pretty tough. Sorry about that ===== borg1.zip/credits.txt ===== Quake Borgs Credits: Everything that was not credited to someone else was done by Kyle Lemke. Including sounds, models, levels etc... WEAPONS: Concept by Kyle Lemke. QC by Jamie Wood. SOUNDS: Kyle Lemke (wall sounds by Ben Lehman) MONSTERS: Sentry/xSentry- Base model by Guardian Animation and QC by Seth Reskined by Kyle Lemke for Quake Borgs Rabbit- Model and QC by Seth and Elwood Soldier and Enforcer skins by Michael Gummelt. All other monster skins/models by Kyle Lemke TEXTURES/GRAPHICS: Some textures by the Skin forge guy and Michael Gummelt. Graphics and other textures by Kyle Lemke. Explode Model: by Seth for the Free Models Project. Exploding Walls Patch: By ben lehman Tele Patch: by Dane LEVELS: Start -Kyle Lemke Borgm1 -Simon Carr Borgm2 -Kyle Lemke Borgm3 -Kyle Lemke Borgm4 -Derrick Dela Cruz BorgEnd -Kyle Lemke BorgDM1 -LDespot BorgDM2 -LDespot If I am missing anyone, please let me know. ===== borg1.zip/GLborg.txt ===== GL QUAKE BORGS I did not get time to play this in GL quake. someone please tell me how it performs. thanks ===== borg1.zip/leiame.txt ===== *⌐*┤»`╖.╕╕.╖┤»`╖.╕╕.╖┤»`╖.╕.╖WARLOCK╖.╕.╖┤»`╖.╕╕.╖┤»`╖.╕╕.╖┤»`*⌐* _________________________________________________________________ Warlock's Quake Files: http://www.virtualand.net/warlock/ ++O Maior Acervo de Arquivos para o Quake no Brasil!++ »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»» *⌐*┤»`╖.╕╕.╖┤»`╖.╕╕. warlock@virtualand.net .╕╕.╖┤»`╖.╕╕.╖┤»`*⌐* _________________________________________________________________ A Member of V.E.Z. !!! http://www.virtualand.net/vez/ »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»» ===== borg1.zip/weapons.txt ===== How To Use The Quake Borgs Weapons Tele thingy: Although this doesnt happen to come in handy during the game levels.... (except the BorgEnd *hint*) I added a fun little DM teleporter feature. hit "f" to spawn off a teleport position, then hit "g" to teleport yourself there. I multiplay tested it to see if it was actually fun, and it is. Combined with the mine launcher, this is a campers dream. 1. Spiked Ball Pretty basic, throw it, and it will slowly but surely kill you enemy. You can only throw 1 every 3 seconds.... so if your trying to take on 4 Cyborgs with the spiked ball...well.. good luck. 2. Alien Tech Alien Technology that will fire a projectile toward your enemy doing little damage. 3. Ultimate Alien Tech Ultimate Alien Technology, this is one of my favorite weapons. Rapid firing Alien Tech. Very handy in sticky situations. 4. Grasshopper Its your trusty grasshopper. Shoots bolts of electricity that can jump from one enemy to another. Can also bound off walls in some situations. Carefull, its an ammo eater. 5. Ultimate Grasshopper Shoots little balls of flame that explode in a purple haze on impact. 6. Grenade Launcher Just fire a grenade and use the ";" key to detonate it. Watch the explosions and stay out of the way. 7. Energy Propellar Slow moving energy projectiles. Since they move so slowly, you can control them using the following keys: "u" up "h" left "j" down "k" right 8. Shocker Your standard issue electricity weapons. shocking.