Minion: Battle Chess -- quake.zone browser build Repacked for browser play from: http://www.quaketerminus.com/mods/minion.zip Only runtime files are included in the game package; the original documentation is reproduced below. All rights remain with the original authors. Runs on LibreQuake (../../librequake/NOTICES.txt) and FTEQW (GPL-2.0, ../../licenses/gpl-2.0.txt). ===== minion.zip/readme.txt ===== M I N I O N ~~~~~~~~~~~ The battle chess game with a little strategy and a heap of action. Become one of nine morphs and fight clever monster bots. Use magic, weapons, and your brain all in one game. QUICK START ~~~~~~~~~~~ 1. Make sure the Minion pak file is in a c:\quake\minion subdirectory 2. Run with the Quake command line: c:\quake\quake -game minion 3. Start a single player game 4. Touch your minion pieces to morph into a monster 5. Choose a monster enemy and touch him to fight 6. The loser of that battle gets his piece eliminated 7. Set pieces down on orbs to gain magic in each round 8. Battle until you've eliminated all enemy minions or until yours are gone DESCRIPTION ~~~~~~~~~~~ Your minions stand on the chessboard, tight, anxious, waiting to battle the enemies across from them. Welcome to the Tournament of Minions. The winners earn glory and power. The losers are eliminated. Removed from this world. Completely. This single player Quake game starts at a chessboard, where your minions face the enemy. You start out in limbo, so you must choose a physical form. Touch one of your servants and you will become him. Next you must choose a foe. Each monster in Minion has three attacks, plus strengths, weaknesses, abilities and immunities. You must choose wisely. With his fast, long-range weapons, a snakeman may be able to take out a spider. Maybe. This is for you to discover. After you touch an enemy, you will teleport to the battle area. Here you will deathmatch with your foe. You can pick up health and magic ammo. But he will be hunting you, perhaps even waiting in shadows to pounce on you. You will be transported back to the chessboard after one of you dies. If you won, your enemy will be removed from the board. If you lost, your piece will be removed. You will again be in limbo. You must select another minion. Now its the computer's turn. He will move on of his monsters against one of yours. Like before, you will morph into the piece he chose, and you both will be teleported to the deathmatch area. Instead of starting a fight, the computer, and you as well, may choose to cast a spell. You need magic points (which show up as armor in the status bar) for this. To earn magic, you must either win a fight or occupy one or more orbs at the corners of the boards. With spells you can banish an enemy piece, create a new piece, and more. This will help you if you are losing minions in battle, or if you can't seem to beat a certain enemy. Of course, he knows this. And he will use this. The computer will try to conquer the orbs and use spells against you. The end of the Tournament, however, will always be the same: either you or your enemies will run out of minion pieces. This is a bad thing. This is defeat. This is not an option. FEATURES ~~~~~~~~ * monster bots that hide in the shadows, behind walls for cover, and attack you fiercely * computer AI that moves enemy pieces against your and casts evil spells on you * new gameplay that blends strategy and action * 10 monster morphs, 30 attacks, and a handful of spells * the awesome snakeman and spider creatures * new weapons like the RollerBall, a big metal sphere that rolls through the whole level ready to explode * a single player game style which has never been seen before SPELLS, MORPHS AND WEAPONS ~~~~~~~~~~~~~~~~~~~~~~~~~~ You may only cast spells with magic spell points (which show up where normal Quake armor level is). Use the menu to cast spells. Heal Thyself 50 pts Create magic 75 pts Turn into Pawn 100 pts Summon a Piece 150 pts Banish a Piece 200 pts The morphs and their attacks are as follows: Ogre 1. chainsaw 2. grenades 3. Rollerball Tarbaby 1. bounce jump 2. exploding clone 3. Ricochet Snakeman 1. Super-ooper-dooper shotgun 2. chaingun 3. Buzzcut Spider 1. deadly spit 2. sticky webs 3. noxious burp Fiend 1. claws 2. vomiting gibs 3. exploding heads Enforcer 1. laser gun 2. Anti-gravity beam 3. lighting Wizard 1. acid projectiles 2. ice crystals 3. spewing flames Hellknight 1. sword 2. magic missiles 3. throwing axes Shalrath 1. lava missile 2. searcher 3. Hellstorm MAPS ~~~~ minion.bsp weird.bsp woods.bsp You can pick up magic ammo, which look like runes, and health in the battle area. You normally start behind your own pieces in the chess room. IMPULSES AND OPTIONS ~~~~~~~~~~~~~~~~~~~~ You can play and win Minion with needing to press any special keys. But there are some features availible to let you customize the game. They are: Impulse 100 View the menu Impulse 101 Pass up a turn Impulse 102 Toggle chasecam Impulse 103 Chasecam up Impulse 104 Chasecam down Impulse 105 Chasecam right Impulse 106 Chasecam left Impulse 107 Chasecam forward Impulse 108 Chasecam backward Deathmatch 1 Normal game Deathmatch 3 Random piece game Skill 0 - 4 multiple difficulty levels MULTIPLE SKILL LEVELS ~~~~~~~~~~~~~~~~~~~~~ The Minion mobots, or monster bots, may be too hard for some people and too easy for others. I *strongly* urge everyone to check out each of the skill levels. You can do this by bringing down the Quake console, typing "skill 3" if you want level three, and restart. The mobots will act different for each level, including zero. They will move faster and avoid you more the higher you select. In addition, you'll get more health at skill zero, while your enemies will do more damage at skill four. Also, the console variable "temp1" selects the number of mobots you battle each fight, from one to three. For instance, type "temp1 2" and restart. Now when you touch an enemy piece, two mobots will be spawned to fight you. I hope you find a customization to suit your taste. STORYLINE ~~~~~~~~~ You have dared to enter the Tournament of the Minions of Quake. Shub-Niggarath would be proud. Once the general for Shub, Y'neth Lei has taken command and is rebuilding the dark army. This time, however, not every demon from hell will be accepted. The first force lost to a single human marine. The next war will be different. You may end up among the chosen. Or you may end up dead. With her typical ruthlessness, Y'neth has decided that hell's minions can battle each other for placement. And with her usual dramatic flair, she has chosen a human chessboard as the location of the competition. If you lose, you will suffer in purgatory for eternity. If you win, you shall earn a place among the honored demon soldiers in Y'neth's new army of darkness. The marines will run in fear of your very presence. THANKS AND CREDITS ~~~~~~~~~~~~~~~~~~ I really want to thank RedDeath (Louis) for being there in the beginning and the end, and Defiant (Stuart) for demanding quality in games. These guys know what's good, and what isn't. Also, I want to thank Vengeance, Ishkish, Seculath, Shambler, Capt. Kill, Nakedman, Flood Anxiety, Sockman, Dark_Skye, and everyone on ICQ. I thank everyone who waited for this damn game so long, and for people who visited my site when I didn't always update. You know who you are. Thanks. The morph code, which I base all Minion games on, is not even mine. It's Jeff Epler's. He's a great programmer. And the Quake community is an incredible world. I did create some of the weapons, like the Rollerball and Hellstorm. But I also shoplifted the small models for the Buzzcut, the throwing axes, and the anti-gravity beam. COPYRIGHTS ~~~~~~~~~~ This is Minion v 1.0. Though I have used public code and models from the Internet I have copyrighted my code. It's not really hard to do, you know. But it is hard to beat. You'll mess up your hard drive if you mess with this stuff. But if you ask, we can talk source code. (C) Copyright 1998, Darryl Atchison. All rights reserved. This game modification may be distributed only if unchanged and for free. This game may not be distributed commercially or if files have been altered. COMMENTS AND CRITICISMS ~~~~~~~~~~~~~~~~~~~~~~~ The Quake community loves to be disappointed. It's a fact. We were disappointed with Quake. With Quake 2. With this mod and that mod. I'm sure there will be somebody disappointed with Minion. Truth is, it was started a long time ago, and it changed a lot. Many people I think wanted to see the headball aspect as much as the chess part. I am writing a headball game called MinionBall, so if this doesn't suit your fancy, check out the next one. This Minion is the one I really wanted to make. I think it turned out well. There isn't anything quite like it for the single player. I realize, however, that it's not as fun as it should be. If you don't look for the strategy, if you don't use the spells, Minion can be a little dry. I welcome all your ideas on how to make it more fun. COMING SOON ~~~~~~~~~~~ I am already working on my next games, and they should be even better than Minion. Of course there is MinionBall, a game like football played with a human head and teams of monsters. Also, I'm working on a deathmatch bot, a bot unlike any other. He lures you into traps. He snipes and teases you. He even feels emotion. In addition I'm developing a team bot deathmatch game similar to Capture the Flag. The last fun Quake mod I played was CTF Bots, and I think this new game could be as fun as that. Stay tuned. Contact Coffee at coffee@planetquake.com ICQ number 2716002 http://www.planetquake.com