Abyss of Pandemonium -- quake.zone browser build Repacked for browser play from: http://www.quaketerminus.com/mods/AOP-The_Final_Mission_v2.0.rar Only runtime files are included in the game package; the original documentation is reproduced below. All rights remain with the original authors. Runs on LibreQuake (../../librequake/NOTICES.txt) and FTEQW (GPL-2.0, ../../licenses/gpl-2.0.txt). ===== AOP-The_Final_Mission_v2.0.rar/AOP - The Final Mission v2.0/Abyss of Pandemonium (Retail) - The Final Mission.txt ===== ============================================================================== THE STORY ============================================================================== You have been through time, faced monsters most mortals would have died just looking at. It would pretty much seem like your work was done and you could retire. But it's not a nice universe we live in now is it? Quake's general, The Dark Reaver Legond, has returned from conquering yet another dimension. Expecting great fanfare upon arrival, Legond receives only the sad news that a lone Earth denizen has stopped Quake not once, not twice, but on three separate occasions. Outraged, Legond gathers the now infamous Dark Horde from the far reaches of the universe and plots the destruction of this mortal. Legond has a whole slew of new traps and nasties in store for you before dragging you into an unknown dimension to do battle with you face to face. This is going to be your most terrifying and difficult mission to date. Once again it's up to you to stop Quake's armies, but this time, they know you're coming and they're ready for you. Legond will stop at nothing to see your severed head spiked above Quake's throne. ============================================================================== New Weapons in Abyss Of Pandemonium ============================================================================== Napalm Gun: This is definitely not your typical grenade launcher. Gameplay reaches new heights of strategic intensity with these scorching beauties. Launch them at your worst enemy and watch them burst into flames! Flames stick to walls, ceilings, and floors. Use them strategically to lay waste or block the attack paths of your enemies. Rocket Powered Impaler: This weapon fires rocket powered steel shafts that can gib or impale your enemy on contact. Be careful, it has quite a kickback! Prototype LG-2: This is a prototype of an advanced weapon designed specifically for destroying The Dark Horde. Electrical by nature, when angled of the cielings, walls, or floors, it ricochets out a scattered electrical force. Watch them in agony as they fry to a crisp!! It takes a skilled warrior to master this weapon, since the electrical current can spread from one opponent to the next - even you. Armor Mounted Laser System: This powerful weapon has three different power levels, each more powerful than the next. When an upgrade is picked up, it is automatically installed, and the integrated on-board computer will let you know. The system is mounted on the shoulder pieces of the armor, and features semi-auto targeting with Level II and III upgrades installed. Key 1 = Axe Key 2 = Shotgun Key 3 = Double Barrel Key 4 = Nailgun Key 5 = Super Nailgun Key 6 = Grenade Launcher / Napalm Launcher Key 7 = Rocket Launcher / Impaler Key 8 = Lightning Gun / Prototype LG-2 Key 9 = Armor Laser System ============================================================================== New Powerups in Abyss Of Pandemonium ============================================================================== Field Generator: Upon activation, your utility belt will emanate an invisible force field with automatic intensity levels that can shield you against many attacks, and absorb quite a bit of damage. New Creatures in Abyss Of Pandemonium Grenling: These creatures travel in packs attacking like bats. They are fast and dangerous, NEVER turn your back on one, or you WILL suffer the consequences! Lightning Enforcer: These powerful versions of Enforcers will try to fry you with a blast of energy every chance they get. They donÆt have much range, but they pack a particularly powerful zap! Dark Knight: Evil reincarnated knights, whoÆs only purpose is death. These creatures travel in groups, and will join together to bring forth lightning. TheyÆre fast, but with the right weapon, you JUST MIGHT survive! Juggernauts: These humongous armor-plated robots will stop at nothing. There are 2 different kinds, each with extremely fast disruptor beam guns and advanced tactical rockets, so donÆt get too close or youÆll be smashed down with a 4 foot steel blade!! Blud: This disgusting and vile creature is one of a kind. It hasnÆt been fed for a long, long time and is almost impossible to kill, youÆll have to outsmart it if you want to stay alive. Not only will it suck the life out of you, but it will spit the bones of itÆs former victims at you to keep you at bay. Legond: SheÆs the wickedest, meanest, and toughest babe youÆll ever fight. Her only goal is to see you dead, so donÆt fool yourself - sheÆs a killer. You better be good, æcause she donÆt take no prisoners! TIP: Some weapons are better vs. particular monsters than others. If a new monster seems real tough, switch weapons, or die. ============================================================================== New Environmental Hazards and Effects in Abyss Of Pandemonium: ============================================================================== Exploding walls/ Fallaway floors: Floors can fall away instantly, and some walls and obstructions can be destroyed. Pinhead Traps: Ever have the flesh RIPPED off your bones by a hundred metal claws?! Flesh or steel, these traps will unleash a devastating barrage of claws. If you want to get past one, youÆve got to be REAL careful. Use the Pinhead Trap to your advantage by leading monsters into them, and watch the gibs fly!! Lightning Traps: These are a total burn (hehe) Trapbars: These rotating shafts of death are nothing but trouble. DonÆt get close - or you WILL die a horrible death! ===== AOP-The_Final_Mission_v2.0.rar/AOP - The Final Mission v2.0/Credits.txt ===== ================================================================================ "Abyss Of Pandemonium" Mission Pack for Quake ⌐ 1997-2005 Impel Development Team ================================================================================ Alex "Cybermind" Redman Biz, Game Core Design, Programmer Weapons Design, Sound Effects cybermind@planetquake.com or realalexpc@yahoo.ca Aj "Crazed Fan" Greenlee Game Core Design, Concept Originator Ryan "Gribe" Mallen Game Core Design, Lead Programmer, QA Jamie "Sylvan Elf" Wood Senior Programmer, Game Core Design Cayenne "X" Mandua Lead Modeller, Creature Development Jeramy "Agent" Cooke Modeller, Texture Design Hannu "Falconna" Hurme Level Designs Juha "PsychoDad" Koiste Gameflow, Level Designs Darren "Tremor" Nuckolls Original Musical Soundtracks Marcus "Mexx" Dromowicz Gameflow, Level Designs Jim Hendrickson Gameflow, Level Designs Kaspar Loit Texture Designs ============================================================================== Special thanks to Contributors: ============================================================================== Peter "Gwai" Frain Dark Knight, Grenling Voices Lina "Wren" Valenti Field Generator, Laser System Voices ============================================================================== Special thanks to Other Friends: ============================================================================== Stuart "Howard" Bennett Avery Barnett Kevin Hansen and all the guys at the following Quake news sites: www.psychogamer.com, www.voodooextreme.com, www.planetquake.com, www.webwarriorz.com, www.stomped.com and Nakedman's TC List ============================================================================== Special thanks to id Software: ============================================================================== Biz: Todd Hollenshead, Donna Jackson, Barrett Alexander Programming: John Carmack, Michael Abrash, John Cash Game Core Design: Sandy Petersen, American McGee, Tim Willits Art: Adrian Carmack, Kevin Cloud, Paul Steed For creating the game we love. Quake « is a registered trademark of Id Software, Inc. All other trademarks are of their respective owners. All rights reserved. ===== AOP-The_Final_Mission_v2.0.rar/AOP - The Final Mission v2.0/Read Me First AOP - The Final Mission v 2.0.txt ===== Some years ago, when Abyss of Pandemonium was finally out of contract and released for free, the single player levels were taken out and that version became 2.0, the deathmatch version... Today, the old Lady Abyss is back. The 2 single player episodes (11 maps) are restored and repak'd, with small improvements and fixes, to match current Quake engine requirements. The purpose of this work was also to keep as much as possible of the original mod, on behalf of its authors choices. Read about the mod features and the original Impel/AoP team in "Abyss of Pandemonium (Retail) - The Final Mission" and "Credits" included text files. Welcome to ==================================================================== ABYSS OF PANDEMONIUM - THE FINAL MISSION v2.0 ==================================================================== FIXES & TWEAKS =========== - Extensively patched progs Enable coop 2 to play any map with std id monsters. Some of them replaced by AoP custom monsters in a semi-random fashion. Enable play/test modes making the monsters more aware "angry" of the player with cvar "nomonsters 1" Enable corpse removal for more performance with cvar "nomonsters 2" Note: Values can be added for combined effect. - Original demo files re-added - New aopend 'recammed" Kascam demo added - Coop on Hard (by aguirRe) Load engine console and type "playdemo aopend" Type "host_framerate 0.015" for slower motion (Lower values for slower) Type "host_framerate 0" to restore normal speed Set cvar "cl_altlerp 2" beforehand, for better monsters interpolation Note: This can be be set in autoexec.cfg - Enhanced external skins for AoP custom monsters. Note: Rename/reposition skins to use in TomazQuake/Telejano, DarkPlaces (or other engines that follow their styles). - A few mdl fixes - New re-lit bsps, including ent modifications and engine compatibility fixes. ENGINES ====== - aguirRe's GL or Neh-Quake - http://user.tninet.se/~xir870k/ - Any JoeQuake derivative - FitzQuake or aguirRe's WinQuake (without external skins) KNOWN PROBLEMS & MINOR THINGS ======================== - No bot support for AoP DM maps - No laser weapon model from the player view - In aop1m4, you can stay stuck if you miss the SK - Rare monsters stuck or spawning behind the player - Some texture alignments, clipping issues and floating shellboxes ==================================================================== AOP - THE FINAL MISSION v2.0 "RESURRECTION" CREW ==================================================================== - FIXES & TWEAKS: Bengt "aguirRe" Jardrup - http://user.tninet.se/~xir870k/ - PLAYTESTERS: Scragbait, JPL, aguirRe, Johnxmas - CONTACT HELPER: Baker - COORDINATION: Johnxmas - BY KIND PERMISSION OF: Alex "Cybermind" Redman ==================================================================== LEGAL ==================================================================== Free distribution & integrity of this package and its elements are mandatory "Abyss Of Pandemonium" Mission Pack for Quake ⌐1997-2005 Impel Development Team "Abyss Of Pandemonium" The Final Mission v2.0 Resurrection Team ⌐2008 Original AOP/Impel website - http://impel.planetquake.gamespy.com/ Quake is a registered trademark of id Software, Inc. All other trademarks are of their respective owners All rights reserved