AirQuake Remastered =================== AirQuake 1.03 (c) 1997-1999 Iikka "Fingers" Keranen. Game code, maps, models, sounds and art used with the author's permission for this remaster. Non-commercial. A-10 and X-29 models: Matt "Mix" Fox. GLQuake tips: Adam Haun. AIRSAY radio script: FM1_Echo and FM1_Bravo (based on SayTeam.rc by John Laessig). Quake game code v1.06 (c) id Software, GPL-2.0. Remaster code and tools: GPL-2.0-or-later. Stock Quake assets (status bar, palette, generic sounds and models, player model): LibreQuake (c) 2019-2023 contributors to the LibreQuake project, BSD-3-Clause. See licenses/librequake/COPYING.txt and CREDITS.txt inside airquake.pk3. High-resolution textures and skies: photo materials from ambientCG (ambientcg.com), CC0 1.0. UI font: DejaVu Sans (Bitstream Vera licence; DejaVu changes public domain). Vehicle debris models and crash sounds, building rubble, particle and water textures: generated by the remaster's tools (GPL-2.0-or-later). Building debris pieces (metal and wood) and break sounds: from ObjectN by KleskBY. Sounds from freesound.org, CC0 1.0: "Metal Sheet Hit" by dmitryleeo, "Wood Crack 5" by utsuru, "Wood Crate Destory 3" by Bertsz. Menu pictures: renders of the AirQuake maps in the remaster. Engine: FTEQW (c) the FTE team, GPL-2.0. https://github.com/fte-team/fteqw